Facegen has/had a middleware license. If Fallout3 didn't use it I'll be extremely surprised, there were a few other games out at around the same time that looked like they did too. I built a character customisation system on it many years ago and I quite like it, it's very clever and a lot more customisable than you'd…
LOL! I saw this thread 2 years ago on the OGRE forums. AstroZombie is right though. The pixel shader is very often the bottleneck on the GPU, and extra geometry costs are on the vertex shader (meaning: to do this technique you need resources on a pipeline piece that is already usually the hardest working). I can't see this…
Sorry if this isn't in the right place; I wasn't sure where best to post it. I've noticed there's a weird bug when I try to upload some images. I'll often get a random image that fails to upload when it's not too dissimilar to others in size, resolution, and format. I've noticed the ones that load successfully tend to have…
The only reason I post this is it was working fine before. I block out my level in UDK then convert to static mesh and export as obj. I don't understand why it stopped working. I get this error. No source data available for some objects. See the log for details. Any help would be great. Thank you.
I'm using 3Ds Max 2012 64 bit. I'm currently unwrapping some objects, but I've run into a problem. Sometimes the scale tool will stop working in the UV editor. I'll click and drag to scale a shell up or down, and when I release the click, the scale of the shell(s) will snap back to what it was before. The only way I can…
Thank you guys! My main goal was to get a feel of harmony. Here's some more shots I have on my artstation profile: https://www.artstation.com/artwork/qJlYYP
Yeah, sod it, this morning I think I will just hang the dam thing on the wall, got to much stuff on my plate and I think the shine will drive me mad. Also thinking back to growing up as a kid with bowl shaped TVs the shine used to drive me crazy. If anyone has one set up I would love to hear how bad/good the reflectance…
as kodde mentioned these are just presets to start from. depends what your focus is on.... the grain might come from too low final gather settings. use 1000 for production quality, if you got this turned out. ao is something maya handles as a separate pass. if you have another render layer with ao you can tweak the samples…
As a start I feel it's a bit randomly detailed even while it's not fully blocked out, you might want to make the general shape perfect first, then start adding all those little lines And I just have to point out that that is one of the "LMS: KILLBOOK OF A BOUNTY HUNTER" illustrations by Adonihs on DA…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…