I'm making this to look back on my learning and thought process throughout this project. I have a uni assignment where we have to make an interior environment with a hero asset as the clear focus. I've chosen to do the violin atelier in Whisper of the Heart following the concept that Seiji and Shizuku have grown up and Mr…
Nah its a good portfolio, don't second guess yourself. Just a difficult time for the industry. Might be extra difficult depending on how many studios are in your country. Only suggestion is maybe try a few other styles, as you're currently limiting your portfolio to just stylized. Good luck :)
Hey @SweeTing ! I realize you asked this quite a bit ago so apologies if it isn't still relevant, but I wanted to chime in to provide some insight on this. I've been where you are now. At times the ideas are flowing and other times the well runs dry, it can be hard to overcome! When it comes to UI, the easiest place to…
I have never seen one that wouldn't cry out-laud "procedural fake". Something in how branches change its flow direction or maybe lack of gravity in consideration. Only one from like 100 seeds looks ok. Same for branching water streams for example or asphalt cracks. In my experience it's better to photo or draw a few…
Im working with a client who insists on using UDK UE3 for a big game thats on going and running now; mostly outdoor/indoor FPS; Im trying to figure a way to improve the lighting to make it look more UE4; One thing Im attempting to figure out how to use the Daylight/Sun in EU3 (Sky light/ Direct) in a way that can be…
Hey guys. I’m pushing my concept sketching skills. I’d love to see any feedback you may have. Lately I’m focusing on vehicles(because they’re awesome.) what I’m trying to improve right now is line weight/quality and form design. Thanks for checking out my thread. This is a UGV(unmanned ground vehicle) design based on some…
I'm trying the Quixel Workflow Primer tutorial and am wondering how I can tune the behavior of Photoshop(assuming Photoshop's responsible) from this: https://gfycat.com/GrossDimpledJerboa to 1:49 in the video tutorial linked here. To be specific, when I apply a modification to the 'Sculpt Layer'(name of automatically…
I'm trying to make a sword that can extend out to be a whip, and I'm having issues getting the rope bits of it to work properly. I don't have a lot of experience rigging so I'm pretty sure I'm doing something wrong here. Here's a picture of what it looks like right now when it's extended. In this picture I've bound the…
Hi guys, I have a texture atlas of loose dry grass blades and I want to combine these to a hay texture. I've loaded the textures into SD and thought I could use the crop tool for it and splatter all the different pieces randomly with the tile sampler. But here comes my problem - how to do this? After croping, obviously the…
Hi everyone, I've been asked to put my knowledge into a 4 weeks project to test my skills to get a a job at a VideoGame company in Montreal. I want to show you my results so far. They gave me a concept art and I got to reproduce it in 3D. They gave me a 50k poly budget and the use of only 6 textures for the whole scene.…