Hey can i get some feedback on this. I'm aiming for it to be as photo realistic as possible. I have used 3ds max for the model mental ray for the render and Mari for texture. Any feedback is appreciated.
Hey again everybody. Just doing some sketch work in Zbrush. This was an hour piece. So let me know what you think. This is not meant to be super realistic either. Thanks in advance
Super character! The bottom back of the knee and boot front look sucked on in the textured version. Maybe you could ease off on the AO (and contrast in texturing) in those areas. Had a look on the web for 'bowl cut' hair styles and the one you used is realistic, but longer hair on top looks more natural to me. Great work.
just mentioning a few things jump out to me, these aren't necessarily critiques just first impression observations: - looks cozy - the window frames look like little owl eyed people and now that i've seen this i cannot unsee. it's kinda cute but also a little creepy (image 2) - what is scale? the pillows are only thing…
We are a mobile game company that is looking for more stylized PBR texture artists, not hyper realistic. If you are freelance, experienced and have a strong portfolio, please inbox it to me. Here are some random reference images to show what we looking for.
The visage and hairs are pretty realistic, good job. The suit is very detailed, I enjoy the textures, and with the cyborg arm it adds a nice little touch.
First post here on Polycount. Working on a realistic gritty steampunk style game (taking heavy inspiration from Dishonored). Latest addition is this barrel for tar, which essentially powers most vehicles and heavy machinery.
Funny to see this from the reverse side as it's lookin' nice and realistic, and then bam! It's a flippin' toy! You seem to be getting along famously with designer though :)
Hey, Thx guys for your comments, i will retake this. In fact, i completly agree for the numbers of particles and the non realistic render. Update soon :)