Hi, I need find some vertices by number ID on selected poly. In maya have for this Component Editor where is easy find what I want, but when send scene to 3DS Max for TurboSquid Inspection for fixing errors on my mesh, vertices number ID in Maya is different as is in 3DS Max, then I cant use Component Editor from Maya for…
Hey everyone! I need to texture a spaceship. There are 10 parts to it and I need to create a color ID map for each part. Some details are not geometry based, meaning they would need to be hand painted/masked not by geometry. If I did this in Photoshop with 3DO it would only be able to look at one map at a time so it would…
Hi ive searched for a bit online already however I cant seem to find a tutorial on how to bake a straight color ID map. Ive baked out a color map based on diffuse color with simple colors but max bakes in shadows for some reason. Any help would be appreciated!
How many different material ID's can you have on a single static mesh in UDK? I'm having some difficulty when I import this mesh with 8 different materials... the material ID groups get all mismatched and shit when I import. Any suggestions? I haven't used UDK in like 3 years so I'm hella rusty.
Hello all. I just finished my model (it's for Unity), It will be a metal on structures (bottom of the modele) and cloths on the top of the modele as you can imagine logically.. But i'm wondering if i must separate metal/cloth uv other doing on multiple textures : https://www.youtube.com/watch?v=1BplWdNkmbs So what should I…
Obviously not AAA or anything, I have only been composing since May. But like small low budget indie/personal projects? I like contributing and since its not my actual job I can do it alot cheaper than a full time freelance artist. My brother left his FL studio 10 with me back in April and I didn't start messing around…
I recently baked out a color-id map from zbrush using grabdoc. The texture is a tileable texture with several limestone rocks. My question is pretty simple. Why am I getting individual colors? Similar colors should be grouped as a individual ID right? Can someone please explain what I am doing wrong.
Hello Quixel Team. As i change that attribute of the white "Chrome" to "Undefined" in the ID menu (after "Links") and clic "done", dDo override that setting. That's the same through the loading of an ID xml preset. look at that little video available in 40 min. https://vimeo.com/115855670 PS: i'm on Win 8.1 64 and CS5
Hey guys, looking for a script that can set a different material ID per element in 3ds Max. Currently all the scripts I've found randomize it; resulting in some elements having the same ID. Thank you in advance!
First of all: this is becoming a bit of a derailed thread, but I feel it's important to keep discussing this for the sake of a game and all the people involved. Is there a way that a mod could separate these posts in to two threads? One just for Mihai's work (sorry this is all in your thread) and one for the convo with…