Hello Everyone,We have released our very first asset pack “Vol-01 Bank Props” on the unreal marketplace.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
Updated the model with your suggestions. @Pies Any feedback is welcome man! Master Chief will be a bit of a challenge I have started his legs so far but decided I would go down another route. Hopefully I shall have an unoptimized version of him up tonight. Thanks for the boost. @Harry Big fan of your low poly stuff Harry.…
Yeah it works. Nice work, looks good. I've tried to identify some areas for improvement. Head turn: The eyes at f3 feel too isolated when they look in the other direction. Try to get a little more head movement and a tiny motion on the chest. The chest motion should barely be perceptible but more of a drift. Think you…
Not really related to Dawn of Justice too much but some news nonetheless: In between Batman v Superman: Dawn of Justice, Suicide Squad, and two Justice League movies, Ben Affleck is trying to do what he loves and star in and direct non-DC Comics movies. Deadline reports that Warner Bros. has pushed back two Ben Affleck…
for paid ones.. maybe akeytsu will be in the near future there as a lowcost alternative !? when you would choose Max or Maya then keep in mind one of those tools will be the next to get the EOL death. EOL= end of life like Softimage recently got officially killed besides the fact it was an Industry tool. Blender has of…
Great question! I did some experiments and here is what I have found. Sorry if it will be confusing, I'm still working on my ability to explain such things. :p The averaged projection mesh ray distribution is not the same (at least in Substance Painter) when you use all-soft lowpoly and lowpoly with hard edges. I get…
Hello, Folks! I appreciate you taking the time and taking a peek at what I'm working on! I should preface before continuing with this post, this is my first project I've delved into in over 3 years. Last thing I made was some doodle in ZBrush back it 2017 (can be seen under my sketchbook topic). Kinda fell off art due to…
WHO IS NEXT-GEN DREAMS 3D: Next-Gen Dreams 3D was founded in 2017 and has grown from a single freelancer to full professional team with the current internal team having over 30 years combined working experience in AAA and Indie Production. WHAT SERVICES DO YOU PROVIDE: We provide a full range of services that pertain to…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…