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standalone animation software for games question

polycounter lvl 11
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Eleszar1 polycounter lvl 11
Hello bros i got a question is there a free standalone rigging/animation software
for games? if there are many wich one do you suggest?

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  • Eric Chadwick
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    Blender is probably your best bet.

    You can animate in Unity, which is free, but the animation tools are pretty simple. You still need to create the skeleton though, and set up vertex weights, so Blender or another free software.

    Also you could take a look at Anim8or
    http://www.anim8or.com/
  • Chimp
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    Chimp interpolator
    Standalone? Autodesk MotionBuilder.

    It would be best to explain your reasons for wanting a standalone application, this is always a good thing to do when asking a question like this because its likely that people have been down this path before and might be able to share insight that they might not otherwise share.

    Reason I say is, if this is for any kind of serious work:

    I'd ultimately always suggest that you go with the industry standard of Maya or Max. Why?
    - Massive compatibility across engines, plugins, middleware
    - Massive support available online
    - Massive collection of plugins available
    - If you are looking for a job, you should learn what you would use on the job.

    Ultimately you want to remove barriers to work, and alternatives are generally riddled with things you have to work around.
  • myclay
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    myclay polycounter lvl 10
    for paid ones.. maybe akeytsu will be in the near future there as a lowcost alternative !?
    when you would choose Max or Maya then keep in mind one of those tools will be the next to get the EOL death.
    EOL= end of life
    like Softimage recently got officially killed besides the fact it was an Industry tool.


    Blender has of course some drawbacks for animators and People are collecting them and giving when possible some help;

    http://blenderartists.org/forum/showthread.php?360573-Some-ideas-on-making-blender-better-for-Animators-Add-yours


    so in general;

    if free is the deciding factor; always Blender
    if the ability to easily add functions to it; always Blender.
    if you travel a lot and don´t like geo locks - not allowed to use Max Maya in another country: use Blender
    if freshness and updates plays a role for you; Blender
    if you are a student and want to learn and earn money with 3D; Blender
    if you want to earn money to buy additional 3D programs; use Blender
    if you are an indie and have to make cuts on costs; always Blender + good complimentary programs.
    if you are an small independent studio; always Blender, since the developers are fixing bugs extremely fast.


    what does Blender offer you?

    - fast bugfixes
    - no rental mode
    - no geo lock- you are allowed to use Blender everywhere.

    - big helpful community
    - good compatibility across engines, plugins, middleware - Unity, Unreal4, Godot, V-Ray,Octane just to name a few.

    - you can save a lot of money by buying Plugins
    as an example:
    V-ray for Max/Maya costs ~893€
    the price of Max or Maya alone is ~4.641,00€
    you would easily pay more than 5000,00€ only for a Vray+ Max/Maya combination.

    V-Ray for Blender costs economic friendly ~417€.

    - Massive support available online - from forums,some great free tutorials to paid tutorials,schools and online schools etc
    - Massive collection of plugins available - from free to paid ones
    - as a student with using Blender, what you create belongs to you.
    - commercial usage allowed - you need to make money and Blender allows it.
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