An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
Ive had exactly the same problem as you, and you seem to have come to the same conclusion. Heres my results I had. (Posted them in the XNormal Master thread). http://www.polycount.com/forum/showthread.php?t=41776&page=90 The best way is to duplicate your low poly, adjust it like you would a cage and export the low, high…
http://www.videosift.com/video/3D-morphable-model-face-animation If any of you are looking for me, I'll be in a dumpster in the back alley of taco bell in a few years.
Maya 2015 introduced shrink wrapping in Maya, is there a script whereas I can paint on a mesh and only those parts of the mesh will shrink wrap to whatever object I selected to be shrink wrapped too ?
Have you ever accidentally just clicked when trying to zoom into the object which I guess is the short cut for scale when in edit and your model jumps to the center of the screen and the objects ends up either too small or freaking huge. Well I have never wrapped my brain around this awesome feature, it leaves me wondering…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
Hey guys Im at uni at the moment and our assignment was to create a minimum 30 second animation any feedback would be great as i can put it in my report thanks :) .or just write a mark out of 10. https://www.youtube.com/watch?v=DqXKiAS6cKw&list=LLU9KxnkirK_FcPJEA2VoPCg&feature=mh_lolz