so i'm starting a new project, gonna put this in UE4, or try to, haven't worked with UE4 yet. so should be fun and a great learning experience. here's my reference sheet, gonna start modeling after i finish digging my car out of all this snow in chicago.
Hey all, I'm looking for an environment artist with UE4 experience to finish work on a map that is 90% complete. Probably about 2 weeks worth of debris/polish/lighting work remain. This is paid so if you are interested please send me an email at 'george.rivara@gmail.com' with the subject 'UE4 Environment Artist' and we can…
Hi people, I have time over the summer so i've decided to start a project in UE4. The concept art is from an old Noob Challenge, by the artist Artyom Vlaskin. Concept Paint over Block in I think the block in is more accurate than it appears, i'm still new to UE4 so I need to change the FOV to 50 or so, and replace the…
Hi guys) I want to share my latest portfolio update with you. I've made a detailed highpoly model of a flying ship based on Ian Mcque's artwork about 4 years ago. And only now I've decided to finish it by making a lowpoly version with all bakes, textures etc. Some of the rocks are pieces from ue4 free content. Here's the…
Hey guys. I was reading that if you turn greyscale textures in UE4 to TC_Mask and have sRGB off, the result would look close to what you see in 3DO. The threads I saw this in are pretty old, so I was wondering if this was still the common practice or if DDO > UE4 is a straight export now with no tweaking?
Hi. So, I took the plunge and subscribed to SpeedTree for UE4. However, when I import a tree into UE4 it looks absolutely terrible. I am following the video tutorials on Youtube, and I don't know whether there is something else I have to do? Has anyone else had this problem?
I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…
There are few things that stick out to me. * I'd break apart your mesh into several pieces. Maybe try breaking apart per room, or try looking at the unreal example meshes in the architecture section, they break it up into solid wall or floor pieces. Either way has it's pros and cons, but in my opinion either way would be…
Hey guys, here is another map made for a VR shooter. With the freedom I had, I wanted to do something big and pay homage to one of my all time fav levels ever in games, Anor Londo from Dark Souls. So I created the level with assets given to me and tried to create a symmetrical arena shooter level within that theme. I've…
An older project I didn't finish a while back so I decided to finish it up in UE4. Textures are done butttt they are all in 1024!!!. So I have to work on that, but the bright side is I can experiment more with Substance Designer. Maybe integrate SubD in UE4 using the plugin. Lots of tiling to do and updates coming soon!…