Figured it might be nice to share which hotkeys you use most often. I'm still figuring out which commands to make shortcuts for, which is partly why I made this thread. I definitely want to improve my selection shortcuts. I'll try to avoid the more common ones. One thing I'm trying to figure out is the command for exiting…
Humm I'm not so sure about this, but then again I mostly use Unreal/UDK which if I remember correctly falls in line with the max default. There might be some internal settings that allow for both but I think default is the same as 3dsmax. I believe Unity is the same way? To that effect, its like stuffing a sqaure peg in a…
Thanks for the replies everyone. This is when I render the image, not just in the viewport. In fact, in the viewport it looks fine. Its only when I render the scene that the outline appears. Its as if there's a new blur effect added by default when you render a scene in Max 2010 cause I've noticed that all of the textures…
I just visited their website today and found an update to the epic toolbag. This is a list of the new bug fixes/upadtes. * Features Additions: * Sky Tool generate custom lighting environments * Skin Shader 2.0 new controls for skin tone, translucency, and masking * Built-in Video Capture system *beta* * Cyan/Red &…
ok so I've been searcing high and low across google and the autodesk websites with no luck.. is there a way to have Add time tag turned off by default?I've searched the customize UI menu for awhile and cant even find the status toolbar listed in there much less the damn add time tag.. this is causing me problems with…
1). Split Polygon tool has a snapping tolerance option, you can choose how powerful to make the snap, and where along the line to snap. It defaults to 50% along an edge, if you increase the tolerance then it will be more likely to jump to exactly 50% if you're near the middle of the edge. Unfortunately without custom…
It isn't exactly the same with the default settings. By default, "default coompression" has srgb on. But if you switch from like masks, it will have the previous settings so it will be disabled. The difference is the sRGB which the masks shouldn't have but color maps should.
Just tried it, and the Spline IK is a very good addition. Note that the important part in step 5 is to replace the XYZ position sub-controller with a path contraint (or use a list controller like seen in the image). He probably started to write that, but then jumped ahead to the bezier float. Or maybe that used to be the…
Click the skysphere and press F4 to get the properties window open. Check near the top in the "Default" rollout section for cloud opacity. Default value is 1. [EDIT] well, default is technically .7 but the starter maps have it set to 1 so... [/EDIT]
By default bones point the X Axis toward the next bone. Maybe a screenshot would help? If you are getting Orient Constraints by default try opening Customize > Customize User Interface > Preferences > Animation > Controller Defaults and click "Restore To Factory Settings..."