Im currently working on a jet plane, and it has a lot of smooth flowing aerodynamic shapes. Im having a lot of trouble making these shapes, because I cant "add more geom" because then it would be impossible for me to smooth out the surface.. (too many vertices) heres an example of the sort of stuff that im dealing with: as…
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…
Been a wile since I posted on the website, I usually hang out in the Discord channel nowdays It was originally intended as Sub D modelling practice but decided to bake it down to a lowpoly too https://www.artstation.com/artwork/EveoBN Sub D model of the flashlight
If you like this kind of illustrations, many in D&D were from Larry Elmore. You may remember D&D Handbooks. Basic D&D Handbook Cover Expert D&D Handbook Cover Companion D&D Handbook Cover
Different applications use different techniques to calculate the padding. If it looks a little different in the empty space this is unlikely to cause any problems. Generally, Eric's advice makes sense but the padding distance applies more to when the textures are viewed from a distance at lower mipmips. At mip 0 this…