I've opened a mudbox file ive been working on and somehow the file decided to break vertices in a grid fashion along the whole model which is a plane. Its almost as if it broke the vertices of my level 2 subdivision level and carried that in the upper levels.. but my level 2 isnt broken at all. does anyone know the easiest…
I've been using the Steelseries 7H for a while now and I'd definitely recommend them. My audio only headphones broke and I needed something to replace them so I got these (mostly for the mic) and I haven't even sent the broken pair in for warranty. These replaced them. They sound great, I was surprised how well they stood…
I would really love some help with our wiki. Anyone have a little time here and there to spare? We moved last summer to a new wiki software, which really speeds things up a ton (the old one was hella slow!), but unfortunately that broke most of the images and links too. I just fixed this absolutely awesome tutorial from…
Depends on the way the engine does breakables. The last game I worked on, we modeled the initial model, and modeled the breakable pieces separately, and then when the player broke the object, the engine swapped to the broken model and used effects and physics forces to hide the swap. So the seam wasn't an issue because…
When I did the Third Insight set for the contest everything was fine, when it came time to adding it to the store my hair broke as well, super shiny. Ended up having to adjust the masks on the hair to fix it as well as redo the whole texture for more uv space on the portrait view, the other items were perfectly fine…
Unfortunately depending on the version of drivers you have, and if you're on Vista instead of XP, you might not even have the disable front panel option because realtek are incompetent bastards and took it out at some point. I've got a useless front jack sitting here because of that. Thanks realtek, you broke your own fix…
I liked the round and circle shapes in the composition of the concept, you kinda broke that by making the tunnel exit more of a tear drop shape, and by making the left wall more rigid and straight. I would like to see the water more broken up by things sticking out and through the water. I think you should add the wires on…
whoa, I try to keep up to date with the latest tech news with RSS feeds but I had no idea BFG quit the GPU market! And it was a almost a year ago! BFG have been awesome to me for the past 5~ years, they replaced (and upgraded) my broken PSU and GPU for free and really quickly too. Although arguably, the stuff shouldn't of…
We created normal maps with a solid mesh. Then broke the model apart. Then used the normal modifier in max to make sure all the vertex normals at the seams were pointing in the same direction. But our game engine exported the vertex normals as they were in max, and didn't unify them. You could theoretically normal map a…