I really don't know much about guns at all, like really at all. I want to find a good place to find references for them so I can model some, like with many pictures of the same gun. When I tried a while ago, I accidentally used reference pictures that were actually two different guns that I thought were the same, and it…
Hey Guys, this is my first post on here so hello to all of you. I've been working on this generic Male for a bit and was looking for some feedback. I'm a student and don't have that much experience with Characters yet and basically none with a realistic look since i've been doing mostly stylized stuff till now. Im quite…
This week was all about adding breakup to the forms and then polish, polish, polish! There's still lots of fine tuning to do, but I'm getting to a level of detail I'm happy with (at least on his left arm; I still need to replicate it to the rest of his body). Shouldn't be long now...
Well said I think it pays to acknowledge that most of us are roughly average at most things (mathematically speaking it's a given) and comparatively few of us have what it takes to step out on our own and thrive. I'm doing pretty well for myself these days but I'm fully aware that all the progress I've made and all the…
Good tips, thank you both! I'm thinking I should try the latter suggestion even if modeling all that feather detail is a pain. Thinking even if I wanted it like a completely realistic wing that geometry of individual feathers would make UVing and cleaning up the mesh a nightmare.
Hi everyone, I've been building a library of images that you are welcome to freely use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR"…
HI all! Wanted to share what ive been working on with you all, very inspired by the outfits ive seen in the kink/fetish community. Hope you like! ^__^ All in camera apart from the signature.
This appears to be correct after testing. As EarthQuake mentioned, it's a red/green only compression format "BC5_SNORM". Making the blue channel white makes all of the grey/red/green images look like standard normal maps. Thanks all