Hello! I'm currently working on a little victorian office scene inside UE4. I'd really appreciate some feedback and critique on this piece. Current Progress Key reference Concept by Jian Zhi Other reference Blockout inside UE4 I had a bit of struggle with the scale of things, so I'd highly appreciate any feedback regarding…
Quick background. Graduated 9 months ago with a degree in Industrial Design. Working full time as a visualisation artist. Wanting to up my game and go from "grad" level to "we need to hire this guy!" level. First ever personal project = UE4 Visualisation of my apartment. Today I worked on the components for the doors:…
If you look where they meet the floor, they look a little wonky. UE4 unquestionably uses X+ Y- Z+; if you're baking for UE4, you should use those settings in xnormal, or toggle the "flip green channel" button in UE4.
Hello there. The door looks nice but the normal dents are very strong and repeat a bit too much on larger sufaces that are flat. try going into the dynamask and edit it a bit. As for the difference from quixel to ue4, try using the Ue4 hdri. there is as far as i remember also a ue4 preset in the render tab.
so i'm starting a new project, gonna put this in UE4, or try to, haven't worked with UE4 yet. so should be fun and a great learning experience. here's my reference sheet, gonna start modeling after i finish digging my car out of all this snow in chicago.
Hey all, I'm looking for an environment artist with UE4 experience to finish work on a map that is 90% complete. Probably about 2 weeks worth of debris/polish/lighting work remain. This is paid so if you are interested please send me an email at 'george.rivara@gmail.com' with the subject 'UE4 Environment Artist' and we can…
Hi people, I have time over the summer so i've decided to start a project in UE4. The concept art is from an old Noob Challenge, by the artist Artyom Vlaskin. Concept Paint over Block in I think the block in is more accurate than it appears, i'm still new to UE4 so I need to change the FOV to 50 or so, and replace the…
Hi guys) I want to share my latest portfolio update with you. I've made a detailed highpoly model of a flying ship based on Ian Mcque's artwork about 4 years ago. And only now I've decided to finish it by making a lowpoly version with all bakes, textures etc. Some of the rocks are pieces from ue4 free content. Here's the…
Hey guys. I was reading that if you turn greyscale textures in UE4 to TC_Mask and have sRGB off, the result would look close to what you see in 3DO. The threads I saw this in are pretty old, so I was wondering if this was still the common practice or if DDO > UE4 is a straight export now with no tweaking?
Hi. So, I took the plunge and subscribed to SpeedTree for UE4. However, when I import a tree into UE4 it looks absolutely terrible. I am following the video tutorials on Youtube, and I don't know whether there is something else I have to do? Has anyone else had this problem?