Hi,After last success with [SCANS] Abandoned Factory Buildings - Day/Night Scene we want to try with next scene. This we want to make something which not take our year of our life :D Like previously Michał made scans, model and textures. I did scene, lighting, materials and particles. This time smaller project and more…
Had a busy few days. Not much time to sculpt, so I just played with it a bit and blocked in a slightly more detailed version of the face while testing different settings for my brush. Not going to keep it; just wanted to try it out. I'll do it properly later.
Day 3 & 4: Didn't manage to squeeze in much time on Tuesday, so what I started in the evening that day rolled into today. I was a little bit embarrassed to even post this image, but I feel like it will be a good exercise to keep track of my progress. For this sculpt I somehow managed to botch the back of the skull quite a…
just realised are these probably areas where day/night shift happens... so they probably either (cant remember if it blends or does it while your not there) loads different textures or has two loaded and lerps between
I've started the (very) Rough Block-in of the hero character. This is about 6-7 hours of work over the past 2 days. I'm going to completely redo all the mechanical parts but I'm using this as muh guide for proportion and silhouette purposes. Going through the Valley of the Suck right now, but confident it will turn out how…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
There have been a few interviews and overall I think they were good to read. I hope the interviews wouldn't be focused on their workflows and techniques, as that stuff is already out in the open in many, many threads. I'd like it to focus more on the persons background, what a day at work is usually like for them, etc.…
Hey Guys! Quick introduction, My name is Henry, I'm a Lead Environment Artist at Offworld Industries, Previously I was a Senior Environment Artist at Rebellion Developments. Due to certain circumstances and the way I think studio's are Ran, I've decided to venture into my own game, setting up my own studio and working on…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Hello internet friends :) I've recently been picked up by a really interesting studio with a hybrid work schedule and I'll be starting in May. I have the employee handbook and had all my technical questions answered pre / post-employment. It's a junior position. I'll be relocating for the position ~3 hours away from where…