Just finished up this one week project. =) The goal with this one was pretty simple: challenge myself to focus on lighting, composition, and level of detail, and see what I could realistically create within a short timeframe. I wanted to build a small, contained scene and really push the mood. Aiming for that “something is…
Sometimes IK/FK switch is a necessary thing. For example, your character throws the stone (arms FK) and then put his hand over his lips in some emotional affect (arms IK) and then quicly walks away (arms FK). In this animation it is very convenient to use such switch. I won't like to do it all in just FK. So, in this…
the subject makes it seem like you have a small piece you want to repeat aliong a splline, but your description makes it sound like you have a large piece that you want to warp to follow the spline. for the first select the object got to animation constraints and constrain it to the path you want it to follow, mess with…
Thanks for all the comments and tips everyone @Ben Apuna: Oh so that's why you said that, I'm going that route for sure, thanks @Mistry: Have to love all the textures from those areas, and the shacks! Beautiful. @paulsvoboda: Im jealous. I def would like to go there, India in general, Sri Lanka too for that matter. Update!…
Wow, impressive to see so many Interpretations of the concepts 🤓 Took a jab at the factory prop too, mainly to look into the animation aspect. Animated result from Toolbag: still render: As I expected, getting the animated conveyer belt-like element out of Blender proved the most challenging. In Blender, a plane with…
Just a shot in the dark here - Unless your wrist/hand control objects are constrained to a rooted control object [not necessarily a 'root' control object but just something that is ultimately in the hierarchy and those hand control objects are contained to that], they won't move when you move the root and the geometry can…
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
I have here with me a more or less complete trebuchet model, but I'm not sure of the optimal method of rigging it. I want the ropes in the bottom left to move as realistically as possible during launch. The central beam, axles, and counterweight are all linked without any MassFX modifiers The ropes and sling have an mCloth…
Okay, now make the specular highlight bigger to cover a greater area of the face using a smaller bump map. That's the theory right? I guarantee it's not going to happen. Fat_Cap: To answer your initial question, "How would I go about doing this in the constraints of this competition?", what are the exact constraints?…
Editable Poly is your friend. Avoid Editable Mesh, which is just legacy code. Within Editable Poly: Cut tool: Is Max's equivalent of Split Polygon. It will snap to neighboring vertices or edges as you use it, or you can cut free-form right in the middle of a polygon with no snapping to edges. Connect tool: Allows you to…