Hi Polycounters! Im a huge Fallout fan and with the imminent release of Fallout 4 I decided to work on something set in that universe. I thought the vault entrance room would be ideal as I really wanted to do a hard surface interior, and I always thought the huge "cog door" was a really cool design. While I wanted my…
What Substance workflow + export settings would you use to get the best results in UE5 using the new Substrate materials? Mainly to prevent 'white fringes' problem that was common in the UE metalness workflow around gradual transitions between metal and non-metal materials like dirt and paint? So basically a 'specular' PBR…
I'll post some wires for you tomorrow bud! It is very simple. 3DS Max 2012, Nitrous viewport. The material is a Standard blinn, Specular set to 100 and gloss set to 20-40(varies) Softshadows and AO turned on. 3 Point light setup. Key light is pure white set to 1.0 and above and at an angle to the subject, fill light is…
http://blog.megascans.se/2016/09/06/mega-update-1-for-megascans-subscribers-now-available/ Major highlights: 40+ new 2×2 m surface scans, including concrete, grass, mud, plaster and more 70+ new Scandinavian forest atlases, comprising over 750+ new plant specimens Introducing: Megascans News Blog…
Would it be possible to do it with the Parameter-Editor and UVW-Xform too ? Because i dont know OSL or how to access it. I can connect the UV value to a custom parameter but how can I make it (the custom value) random ? And how to do it with only on material for all meshes, so that each mesh get different random UV…
Their 3d printers are all FFF (fused filament fabrication), so they'll be printing using a coil of plastic of some sort. You definitely won't get 100% accuracy, but you might get close enough. It will likely take a few iterations to get the proper scale.. you might find things scale longer in one axis that the others. Or…
Hi Hi! I am a young and aspiring artist who specializes in conceptual art, portraits, and manga. I have plenty of experience working within a team such as with Talk Talks Design and Advertisement team, in a theater environment designing scenery, graphic design and for smaller freelance projects as well as an individual. My…
Thanks for all the responses! I've updated my build to adhere to some of the suggestions I got: CPU: Intel Core i7-4790K 4.0GHz Quad-Core Processor ($330) Motherboard: Gigabyte GA-Z97X-UD5H ATX LGA1150 Motherboard ($135) Memory: G.Skill Sniper Series 32GB (4 x 8GB) DDR3-2400 Memory ($195) Storage: Samsung 850 EVO-Series…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…