Okay bear with me :) . Here's the short rundown, I worked in a game studio for about 2 years, working as a junior 3d Artist/Leveldesigner. unfortunately the studio went belly-flop along with the economy and due to my short work experience it was hard for me to get a job, add to that some personal issues which resulted in a…
ReCap is back after a long break, and even if the Brawl slowed us down a bit it didn't stop you guys from cranking out some amazing art.It's not Friday true, but this is long overdue. This ReCap spans the last two weeks that Marine has been trawling the forum and gathering links. Thanks for doing the heavy lifting buddy…
Hi PC, this is my thread filled with my scatter brain collection of things I am working on. I have been focusing a lot on my process of making art lately and wanted a place to collect them all. Material Work: Working on some materials to test some blended material workflow things in UE4. Tileable Red Brick: Zbrush,…
Been running the developer preview on my eee slate since it came out. It's good, but I'm not sure it's really worth it. The new metro start menu is pretty lame, it's just all round a less streamlined interface than the standard start menu. I don't think you'll enjoy the onscreen keyboard though, it can be docked properly…
Alright, so I ended up figuring it out, but I wish there WERE an easier (faster) way. Just like in Susbtance, I wish I could just bake a Color ID map from Material IDs. But, this is how I did it from Maya LT 2016. * Made new materials and changed colors (important because Quixel only gives you hex/color info) * Went to…
Its Really Simple 1.) I start with box with 10 subdivisions on each side..like so 2.) then i add a turbosmooth modifier on top, set to about 5 levels, then a spherify on top of that, and then a stretch modifier, you'll get something like this 3.) next I add a displace modifier with about 20 strength using a cells map (…
In the same boat dude, rockin' this stuff hard till GDC. Good block in, some crits: I'd ditch the steps and handrail. Looks like something you'd walk up to get to school not a cryochamber. Same with the vents, bit generic. Might want to add wires later. Try to make the scene as cool as you can without all the generic stuff…
Hi there, Really sorry for being out of the loop this whole time :( , as some of you might have noticed I stopped any social media/forums activities for a while now, mostly to deal with a lot of personal matters and projects (I'll talk about it more in details later this year). I'm currently at a point where I hope I can…
I think they are trying to remedy a massive headache for themselves as well as certain types of companies or companies within certain sectors which use their products. From personal experience I know that we have a huge library of legacy MAX files sitting on our server from 2013 3ds max. Most of these are never used or…