So I've got this horse and jockey scene that I exported to FBX format from Maya 2016. The FBX scene animates as intended in Maya (both 2015 and 2016) but when I open it in FBX Review, the jockey is not moving at all (the horse from the same scene is fine though). Exporting the jockey separately also results in a file that…
Hey Polycount, Bit of a silly question here, using max 2011 I have this green box and a blue edge: http://gyazo.com/73eec990b698079d1cec9e00e83628f9.png I've got my snap tools set to 3D > Edge/Segment and I have use Axis Constraints ticked. I want to drag that selected vert along the Y axis and have it snap to the blue…
For some reason in the fullscreen orthographic view I cannot use the modeling toolkit gizmos. Works fine in perspective view, works fine in 3 panel view, but does not work in orthographic views. I select the vertices, then try to select the tool and i just end up in selection mode again. And this only applies while using…
If you have the same problem, disable 'Gamma/LUT Correction' under Customize>Preferences>Gamma & LUT. _______________________________________________________________________________________________________________________ Hello. Recently I've come across cases where seeing a normal map within my viewport would be very…
Theres a thin triangle there probably. Try adding more topology from side to side. Also make sure you enable triangulation when you export. If you export with quads or ngons it will triangulate them in substance or marmo but the triangulation algoritm might differ. So it might look ok in maya but in other apps it could…
intuos 5 > intuos 4 for wear & tear in my experience. also fingerprints are a lot less visible on the matte finish. USB port placement still an absolute travesty though. why can it not be located where the cable port on previous models was found? like ... out of the way! buttons are kind of hard to feel on the 5 and plenty…
The course I did was very well structured and enabled you to 'grow' into the role you would want to be. The first year was mainly an introduction to core elements, 2D,3D,animation and design, which was then supported by the written assignments which were targeted towards the industry and professionalism. The second and…
This is a case where rendering with mental ray brings some advantage, ( in scanline the following method does'nt work ) * create a composite material make the base layer your base material, Make the first layered material you wireframe material, you can even layer more materials this way, but of course the wire mat should…
I did some new tests with the help of some friends today. (Tested with UDK November 2012, same behaviors observed with UDK February 2013) Settings used when importing my tets mesh : -"Explicit Normals" enabled -"Import tangents" disabled List of FBX files exported from : -Maya 2011 [FBX 2011.3 / FBX 7.1.0] -> Not working…
Spitfire, cables can be a little tricky but I did as follows using 3D Studio Max: 1. Created a spline, and made the shape of the cable that I wanted. 2. Under the rendering tab, make the spline a physical object by enabling it in the view-port and renderer, then gave it thickness. 3. Made sure 'Generate Mapping Coords' was…