Shmowzow! The company I work for (Hellicar & Lewis) is doing an interactive kinect-controlled unity game for a popular cartoon. We need two freelance modeler/animators that can model simple stylized characters quickly to pass to our programmer. Strong character animation would be really beneficial to the project. Here's…
Hey guys ! im working on some animals in cryengine and im trying to improve on the fur that i have. ive been told that a vector space normal map for the anisotropy will really help push the fur feel. does does anyone know if cryengine takes these ? i heard i can make them pretty quickly in mari. also any other tips for fur…
Hey guys. I just picked up GeoWars RetroEv from Steam for 2.99 and I quickly got the top scores in multiple places (Still quite don't understand that lol) And I just realised there is a number 2. I tried to check the leaderboards on Bizzare's site but it's down or had an error :/ Does anyone know if there is an actual…
Hi guys, I'm doing a test and for some reason the objects in the scene do not show up in high quality rendering mode. I'm trying to view the normal maps quickly but all I can see is wireframes.Everything shows up fine in default quality and the scene renders fine as well. If you know whats up, I would love to hear it,…
Its really huge if you compare the windows and observation deck rails. A person is quite small to the overall size of the transport. It's meant to transport people from one air base to the next quickly. It has no need for landing gear since its clamped into place in the docking bay. When its time to depart the clamps…
I am really hoping that one of you guys/gals will know something about this, So at work I am having to edit some terrain based on an outdated DEM (digital elevation model)/height map and make it look like the new area. I am needing to know if anyone knows of any software that can do this process rather quickly. Thanks guys
Hey folks . I have been exploring Z_brush and I have to say I am impresed.The interface is abit clumsy , but once you get use to it , it is not that hard . So much cool stuff you can do so quickly . This is my old model from max I just import it into Z brush and went nuts with it . Here is what I came up with after a few…
Well, they responded the way they did because of how you quickly tore into my response and basically said how its wrong and how he really should go about it, when your info. really isn't right either. If you're going to dish it out, then you have to expect to get something in return.
Best way to troubleshoot xnormal bake problems is to check in xnormal's 3d viewer to see that the meshes have imported correctly (Are all pieces there? Is your lowpoly smoothing correct? Scale?) Are they positioned correctly? Does the cage surround the highpoly? Usually you'll find out what is wrong quite quickly by…
Just remember that Arch-Viz presentations are always the best looking renders (offline or real-time) for a reason, their simplicity and what they are trying to mimic in that simplicity. I'm pretty sure if you threw in a couple of organic looking characters in that scene, with an intricate fountain from Italy, you would…