Fantastic stuff. I will have to make a critter or 2 and maybe an armor set... I do love the editor / tools pipeline for this game. Some awesome things that can be done with the randomization and Layouts. Has one of the best particle systems out there as well.
Oh, lookie here, something in color. Very cool man. It's weird, you've got these underlying comic style lines underneath these nicely rendered armor pieces. Interesting way to work. Keep it up, I'm really liking these. Very Blue Gender
Work in Progress! Trying to figure out armor, while adding my own style to it. Will be updating soon this time :persevere: Ohh geez polycount, UI has gotten easier but I still have problems. I'm so computer illiterate. O
woah this is looking awesome! But i gotta agree with JadeEyePanda though, the boob area still looks kindda off, the natural weight of the breast plus the metal plating on the armor should have weighted it down more. can't wait to see it finished :D
I like the design and sculpt, but her face feels odd too me. It feels like the muscles at the corners of her mouth are too bloated. I don't know if I'm the only one that thinks that? Great job with the cloth and armor btw though!
Really good job Gauntlet, nice work on the Uv's. I read that the technical quality is a factor for the judging. Until yours I forgot that we could do non-armor-like helmets. Remember that the hat must identify the class from distance.
Great work Keyla, it's getting together really well :) I think some sort of armor / leg pad and maybe add something to her back, quiver or a short feathery cape would help to make her silhouette and character more interesting.
I know you said you didn't want to touch the breasts, but the shape of the armor really reads like the barrel chest of a heroic male. At the least, it might help to reduce the volume of the entire torso. This would also assist the issue with the width of the shoulders.
[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
I used to have an account here, but I lost the username and password :P Anyway, I made a model: It's a heavily armored cargo ship, 1100 triangles excluding faces which will not be rendered. So ehm, any things I can improve, ect? Thanks in advance.