Ah. Ya don't really need a terrain generator. They're geared for too large of scale. Those particular mini dunes look very close to Perlin's Turbulence function. My suggestion? start with a plane of N by N dimensions, where N is one side of your texture. Like for a 256x256 pixel texture use a 256x256 plane, so you have one…
Hello, my name is Jack and I am looking for help. I am currently in my final year at University studying game art and have decided that for my final major I would like to make a 3D platforming game level. I also decided to do it in a hand painted stylised theme. Which sounds great but the trouble is I have never touched…
| GAME ART | League of Legends Texture Tristana dragon handpainted texturing in Blender , I play league of legends pretty much everyday, and Tristana is my main character to play, so I decided to do a fan art for her little dragon puppy. https://youtu.be/U34QYKmaZ-I…
If I understand correctly, you have a unique texture setup. Can you show your material in Unreal? To texture landscapes, you should use "splat maps" and tiling textures blended using the splatmaps.
Hi Everyone, I normally work in real time rendering with UDK, but am currently working on a pre rendered animation with 3ds max and vray. Do any 3ds Max experts know if there is an equivalent to the "panner" node from UDK's material editor in Max's slate material editor? I have thoroughly googled for any kind of solution…
Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…
I've just graduated a course in animation and VFX but I feel I didn't get enough classes on texturing to call myself a decent 3D artist. I'd love to improve on realistic skin texturing but can't find a lot of good free tutorials online, could you recommend me some tutorials/online courses? I am looking for more information…
Hello guys. I need your wisdom again. I got a mesh (a character for example) that consists of multiple sub meshes and each one is unwrapped as a unique piece and has its unique textures. Now I want to combine it into one mesh, one UV map with combined textures. Let´s say a character has UVs for the body and UVs for the…
https://youtu.be/johsKkowXPA Using RVTs to make roads in UE4 terrain. I've not been able to solve this flickering/shimmering issue that occurs when noise or horizontal lines are perpendicular to the sun direction in the normal map. Driving me crazy! Would much appreciate any ideas about what the source of this problem…
Project Genre & Platform MMORPG Computer/VR The Idea Project Guild (name not final) is an MMORPG with unique and immersive gameplay. The traditional MMO is based on questing and leveling up in order to become more powerful. However, Project Guild has an emphasis on guild relations, and individual skills. Guilds are by far…