Fuse did you see the Sony Home movie? It looked nothing like the Mii 'system' to me besides creating avatars. EDIT: Confirmed: LittleBigPlanet is 4 players! wooot! [ QUOTE ] Phil Harrison keynote recap... The final announcement is for LittleBigPlanet, the new Media Molecule-created game from the creators of Rag Doll Kung…
Besides the fact its for ADULTS ONLY. Here are a few comments. The models and textures arent that bad. They actually have facial expressions. The rendering is really nice The water and island environment look good. I'm actually impressed. See I was shocked because i assume porn games look like crap. Though porn industy is…
Hello everyone, I hope this message finds you well! I'm reaching out to this wonderful community today to share a small, but exciting opportunity. In my free time, I've embarked on a personal passion project to create a small-scale game that raises awareness about global warming and the importance of taking action for our…
I made a set of actions that do something similar to Per's actions that EQ mentioned at the start of the thread. It splits the colours in the texture and places each of them in their own layer, which is named after the colour within the layer, and then places them all in a group called RGBCMYW Masks. It assumes that the…
This question varies heavily on the engine, and actually has nothing to do with PBR. Layering is layering, it is a separate concept to all of the PBR stuff. You can have a layered system and ask the same questions for an engine that doesn't support pbr shaders, or an engine that's entirely NPR (non-photo realistic, eg…
Sounds like he's not subtracting subtools, but that he's using document layers. If you have the rougher looking subtool/2.5d image already framed in the document, go to the Layer palette and create a new layer. Then click on the new layer (layer2). You can now draw a new tool onto the document, and edit that layer like…
Update 21-02-2016 Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system :( before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace…
I think I've mentioned this before, but I'd like to repeat how much I love the layer system in Blender (usually), because you can change them with the number keys, and Shift+number keys for showing multiple ones. I generally put the different parts of the highpoly on the first five layers, lowpoly parts and versions in 6-9…
You've already done some work in this regard: https://www.artstation.com/artwork/r03ZE What is significantly different from the images in your artstation compared to the characters you shared? I'm not convinced that they used photosourced textures ( I've seen a lot of Darksiders art over the years tho its been a while) but…
Flooring looks very impractical for moving people/rolling suitcases/wheelchairs, thus a ding on believability. It's a LOT of gray. I'd see about adding some sort of splash of color or focal point via lighting or signage. Everything has a uniform look to it in terms of the lighting, add interest with a single colored light,…