I want to make textures without meshes at the moment, I'm using ndo 2 to make the basic shapes of the textures, but then when i create diffuse ao and other maps for it in 3do. How am i supposed to do the diffuse? I tried using the smart materials or the materials and they are all way too tiled, the scale button isn't there…
Made some decent progress on materials and lighting. - Got the lighting to look decent after a lot of trial and errors. - Added material blend on walls and simple material on floor and ceiling. Quixel bridge made it really easy to create material blends. - Wall and floor looks like they are intersecting. Maybe I will need…
Could somebody share an experience please. For example I have Photo+depth pair from Reality Capture and want Sampler to get rid of small shadows ,make the height from photogrammetry less blurry and get rid of typical photogrammetry artifacts. Sampler turns unresponsive then makes something crap looking not even close to…
Hi iam717. Thanks for your comment. You can see the parts that have been modeled by me as they are way less detailed on purpose. Nobody likes intense detail over the whole model. The kitbash parts have no uvs and the kitops parts have a kind of basic set of uvs, so they are flattened and have seams but also overlaps, That…
Just assign separated materials on the different surfaces. You can set up basic uvs but packing them like so is not necassary, maybe only if you want a unique ao bake. But this is actually rare. It does not worth it as usually ssao or lets go scifi, rt gives convincing result. However, having a unique layout as a secondary…
well, i think you have to turn on "import materials" and then assign textures to those generated materials - you can tweak the importing behaviour on the fbx. id suggest to just use the model materials name and recursive up search. Another way would be to just drop the imported mesh into the scene slap a material on it and…
i agree with @mutatedjellyfish Some ideas to think about, to catch the viewers attention. 1) Try finding a smart / funny way of incorporating many materials in an object, 2) You can try compensating with quantity, like take a picture of 50 very nicely made basic materials 3) You definatelly need to add SSS materials /…
all you need is 4 Material instances, and use the method Parkar described. Create a Master material that has been parameterized - create your 4 MICs and assign the tv texture to each - for extra flair add some more parameters to change animation per tv - scrolling images, static, flickering, extra params for normal/spec…
The definition is a little blurry on the Creative Commons website and forums and can be interpreted in slightly different ways. We are working on having our own custom license for Share but these things take time to get right. In the meantime, the way we see it is for a material, brush or filter used to paint or texture an…
You can't export materials from Max to Unity, at least not customized ones. "Unity imports meshes from 3ds Max. ... Materials with diffuse texture and color. Multiple materials per mesh." https://docs.unity3d.com/Manual/HOWTO-ImportObjectMax.html It's pretty simplistic. But if you set up your materials with the same names…