Hello. The MaxScript documentation has a section precisely on this (in item "Finding the corresponding vertices"): http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-CBBA20AD-F7D5-46BC-9F5E-5EDA109F9CF-1078.htm#GUID-0D91093D-1C6E-450F-A694-D43942DE9549 Then using the following: -…
It's now available with a reasonable price tag: OctaneRender for MODO® v2.x + Standalone Combo v2.x License 459.00 V-Ray will probably be more expensive, for a full License for Maya & 3ds it's 907.00 with tax :poly122:
The original game City is based on a post-apocalyptic Pittsburgh. This map is poor optimized, has a lot of shadow and polys. In 1080 only get 45fps, as you can see in this picture. I hope you liked it. Any questions leave a comment. Any criticism is welcome.
This year. 1. Got into the recap, I was also featured in a few other places, which was very exciting. 2. Overall, ~twice as strong physically. Ex. 90lb dumbbell press (45lb per arm) up to 170lb (85lb per arm). 200lb leg press up to 380lb now. 3. Took my art from meh to decent. 4. Networked better. Next year 1. Write up a…
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-EAB3E8C9-DDF4-4525-9BD9-E3A10885CBAB-htm.html In the Viewport Statistics use Triangle count and not Polygon Count.
Thanks guys , now i understand how to texture zbrush models .. but still have a problem understanding how to texture hard surface , i will show you an exemple : like this : http://img213.imageshack.us/img213/7523/lr300r.jpg here is wires : http://img406.imageshack.us/img406/455/lr300vp.jpg see how he control texturing ?…
alright, so i've done a fair bit of research, thanks again for all the info, a lot more to consider than i originally thought. I've narrowed down my choices and i just need a second opinion on a few models. I'l be going for the dual setup again.…
Not sure what the polycounts might be, rough guess. No greater than 2K for larger creatures. These might help. I bet there's more if you search the threads. http://dev.polycount.com/forum/showthread.php?t=43503 http://www.polycount.com/forum/showthread.php?t=45392 http://dev.polycount.com/forum/showthread.php?t=43482
Looks good, my crits would be the horns don't look like part of the skull, they're just look slapped on, and the eye cover needs to look like it attaches somewhare, probably best if it goes arround the skull. THe feet and ankles could use detailing as well so it looks like there's structure underneath. The placement of the…