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Acceptable Poly Count

Hi all.

A friend and I are getting to grips with UDK, 3Ds Max and ZBrush, and I'm wondering if anyone can shed some light on what an acceptable poly count for models is. I realise this is a question that can have varying answers, so for the moment I'd like to constrain the answer to character models. We're trying to develop a Diablo II, Titan Quest type game, if that is of any help.

Thanks very much!

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