Hi guys, I am experimenting parallax mapping within shader FX ( using the offset mapping node ) on my eyeball shader to simulate iris refraction. I got pretty good result when my object is at the center of world but as soon as I am moving it away from the center I got the wrong result. ( the pupil offsets in the direction…
If I render from frame 1, there's no delay in the render starting. If I render from frame 1000, Backburner takes about an hour to start spitting out frames. It just say's "Busy" and all the cores are running at 100% on the farm. I've never had a problem with this before! I have no idea what's going on... anyone ever…
Substance Designer is all wrapped around basically two things: randomly or otherwise orderly placing distance blobs or just small pictures and doing per pixel UV shift aka 2d displace in Photoshop. Sometimes that shift comes in a repeating loop like "slope blur". Before they used FX-map node that control small pictures UV…
Could be doing something wrong, but enabling "none" in my constraint mode for both the tool and the preferences doesn't seem to stop the topo tab's persistent auto enabling.
Nope, it doesn't. Just run the filter on a greyscale layer, set the layer mode to Overlay, and do Adjust -> Levels -> blue channel set max brightness to 127.
Yeah, looking through the older games, and remembering the specs, it probably is the 90's It was surely 256 colors and 3D-ish @Kwramm, nope none of these @James006 ? T.
slightly beyond the scope of the discussion.... @ codies they had very impressive power lines in Colin McRae (though might have been f1 memory is a bit hazy :) ) , IIRC it was done as antialiased curves drawn as postprocessing effect.... It had the benefit of a nice smooth line with no vert corners and none of the…
Nope. It's not what I'm trying to do. Using tilde in 2.5d mode will drop my subtool to the canvas in which I can no longer edit it. Thanks for replying though...