Hi guys,
I am experimenting parallax mapping within shader FX ( using the offset mapping node ) on my eyeball shader to simulate iris refraction. I got pretty good result when my object is at the center of world but as soon as I am moving it away from the center I got the wrong result. ( the pupil offsets in the direction of the move )
I dug into the offset bump node as you can ungroup it.
It looks like the conversion from camera view vector to tangent space is the cause but I can be wrong.
Can someone point into the right direction ? What am I doing wrong ?
Any idea ?
Thank you
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