Hey Polycounters! I recently started doing a set for Juggernaut, it worked fine til I started exporting my block meshes to Dota 2. I've done this before, half year ago with Luna and didn't encounter this problem. When I import my mesh to Dota, it gets scaled down approx 20%. I've googled the heck out of this problem and…
Hey @S1LENT, did you base this guy off of anything? What was your goal with the character? If you're working off of something like a concept or an idea it'll help other forum members understand what you're aim is, and we could maybe even offer some critiques or suggestions to get the sculpt even further along.
Google has a bunch this year. - Google Maps has been turned into a treasure map. - Google Wallet Mobile ATM, which works with the app and Android devices and dispenses money. - Google Gmail Blue - everything is blue. A small play on the Windows 8 Blue update coming soon. Twitter has a new feature where the basic account…
Hey everyone, I have seen this model done before. I am almost completed with mine. I have this high poly pistol grip that I would like to wrap around the gun handle. You will see an extrusion on the handle that I would like to wrap or cut some of this up on. Now I thought about cutting it and then using an FFD box but it…
Nice, but very confusing and I personally prefer my backgrounds inverted (white on mostly black instead of black on mostly white), which is something I usally do myself with all backgrouns like this. Not sure if you have read it, but if you scroll down to Focus Points in Niklas Jansons art tutorial you will get some quick…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
Hello, I have a problem in Maya. I am trying to align a custom Pivot along one of the edges and every time I do so the axis is not perfectly aligned. I noticed Maya gives a warning complaining about the object not being uniformly scaled. The suggestion is to freeze all transformations. However, even though I try to do…
I'm expecting a lot of "it depends" comments, which this question usually gets. While technically true to an extent, it isn't remotely helpful. This is a good resource I found a while back. It obviously isn't exact, but it gives a great frame of reference to start with.