What was your reference? Because you're off to a good start, but it just looks a bit unappetizing at a first glance (soft, smushy and somewhat shiny), but I might simply be expecting a different kind of bread.
The softness might be due to the mesh bulging out between the cuts and the cuts sloping down too gently in some places. Almost like the mesh is smoothed. This is mainly visible in case of the top/right one in the back. The folds in the cuts run along the length of the cut (as if shriveled), when I'd expect the dough to tear up across them or at least eavenly, perhaps with air pockets. Again, this might easily be explained away by this being not something like a baguette, but perhaps some kind of brioche I'm not familiar with.
It looks shiny because of the one hard edged strip that runs along the top. If that's not intentional, you'll want to have hard edges and value shifts more consistently across the piece and especially around actual hard edges. The brush size is also a bit inconsistent.
Lastly, the material goes to a dirty looking black. Perhaps try some more self-illumination (or present fully self-illuminated), or try to have the shader go to a warmer color.
Hi! It looks like you may have made your model in zbrush, and the model itself is pretty messy, which is not helping you out here Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to look at? There are lots of examples of hand painted food on art station https://www.artstation.com/artwork/Kn3qo https://www.artstation.com/artwork/xElL2 https://www.artstation.com/artwork/lR5leG If you look at the similarities in these artworks and others you can see that they are no using a lit texture, meaning this model has no lighting, only a diffuse texture, and they are all low poly modeled. This gives you the opportunity to have cleaner UVs to paint onto, and the models are not drawing attention away from the textures, rather they are complimenting each other. If you want to do hand painted pbr models you can do that too, there are some examples of that as well https://www.artstation.com/artwork/kNL1Y6
Replies
The softness might be due to the mesh bulging out between the cuts and the cuts sloping down too gently in some places. Almost like the mesh is smoothed. This is mainly visible in case of the top/right one in the back.
The folds in the cuts run along the length of the cut (as if shriveled), when I'd expect the dough to tear up across them or at least eavenly, perhaps with air pockets. Again, this might easily be explained away by this being not something like a baguette, but perhaps some kind of brioche I'm not familiar with.
It looks shiny because of the one hard edged strip that runs along the top. If that's not intentional, you'll want to have hard edges and value shifts more consistently across the piece and especially around actual hard edges. The brush size is also a bit inconsistent.
Lastly, the material goes to a dirty looking black. Perhaps try some more self-illumination (or present fully self-illuminated), or try to have the shader go to a warmer color.
Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to look at? There are lots of examples of hand painted food on art station
https://www.artstation.com/artwork/Kn3qo
https://www.artstation.com/artwork/xElL2
https://www.artstation.com/artwork/lR5leG
If you look at the similarities in these artworks and others you can see that they are no using a lit texture, meaning this model has no lighting, only a diffuse texture, and they are all low poly modeled. This gives you the opportunity to have cleaner UVs to paint onto, and the models are not drawing attention away from the textures, rather they are complimenting each other.
If you want to do hand painted pbr models you can do that too, there are some examples of that as well
https://www.artstation.com/artwork/kNL1Y6