Hey there ! Here are some progress on the face. It looks less messy than the previous one I think. Still quite some work on the nose and adding some flesh/fat on different parts of the face. Close to retopo but I need to get better eyes and nose before that (and to attach the ears but I'm not 100% sure they are well placed…
I have a full time job in a non related CG field and regarding CG i sell assets and do some freelancing works on the side. I'm specialized in environments ( real time ) and my setup is currently this: Maya LT 2019: subscription 317 € per year, has everything that you need if you are not a FX artist ( it doesn't have…
@kadeschui, thanks for your feedback. I used the last 2017 release of Substance Painter for my texture map. I can't say its 'true' PBR workflow since I cheated a bit and used the Curvature input map in the base color slot to a fill layer. Then, I applied a levels effect and tweaked the sliders until I got something that…
1) Nope. 2) Not inside of 3dsmax, I wish it was. The closes you can get is to select overlapping faces. The newest version of max seems to have a much better multi-tile workflow, it might be worth checking out. https://youtu.be/YHYXgZuTVhE?t=24s 3) Check out the "align tools" it seems like they gave them an upgrade in…
Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
Hmmm, a loader of 3D model from the iphone? I need to see if the technology exist into the Unity's documentation. Already done something generic when testing OpenGL a while ago : - http://www.polycount.com/forum/showthread.php?t=71897 ... But never had the time to continue on skin and animation part... The idea is good, I…
Christmass 2350 would be a lot better if you went for more stylized style. In general it feels like you are somewhere in between and stylized. That is okay, but you definitely haven't mastered your unique way of doing things. Here are a couple of pointers. Pay more attention to your forms. The pirate cabin has weird angles…
I recently got messaged on artstation by a guy called Robert frost who is apparently an executive producer and writer with a comic book company called Planet 817. when he first contacted me it was because he was looking for someone to helm a Comic series called Toxin, but at the time I couldn't do it because I was still at…
So I've read a thread by visoutre about all kinds of problems with baking normal maps in xNormal which was posted a few years ago, but the solutions given there weren't that much of a help to me, so I assume that I am doing wrong something else. I fastly modeled a cave like thing in ZBrush and exported the High and the Low…
Splash Damage are currently hiring multiple roles for an unannounced project. You can check out the requirements on each link, if you feel you've got what it takes to join Splash Damage get in contact with me or apply through the portal. Current art positions for unannounced project: Animator Unannounced Project…