So here is my NN-14 Blaster pistol from Star Wars Episode VII: The Force Awakens. It's seen as the blaster given to Rey from Han Solo. I tried a lot of new techniques and workflows with this project and still new to the process, but am very happy with how it turned out. Please let me know what you think! :smile:
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error: "The FBX plug-in cannot export…
Lead Game Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Senior Level Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Hey, everyone. My name is Justin Butschi, and today I'm hoping to gain some constructive criticism on my model. (Many more images below!) I am the Lead Character Modeler over on the Venerance project (http://www.gameinformer.com/b/news/archive/2012/07/24/halo-fan-mod-venerance-to-be-made-in-cryengine-3.aspx) We at…
Don't want to read? NP Company & Project Showcase - Griever Games - Forlorn Outcast Hey, We're Griever Games, a recently formed Indie Team working on our first commercial product, Forlorn Outcast. We have been in development for approximately 9 months (minus pre-production) and consist of 14 team members, ranging from…
Cranked this one out in about 12-14 hours over the course of a single day.(Base Sculpt > Retopo > UV's > Texturing > Rendering) I've always wanted to make creatures for horror games (or just any sort of 3D Modeling in general, really), so I guess this is the equivalent of dressing for the job you want, not the job you have…
Hi,every body here.I made some of PBR textures for my UE4 scene.Now I share my textures and this is the first step of my sharing project.so,alright,let's begin introduction. Download Link: https://gumroad.com/l/HEZvu Also check on my artstation: https://www.artstation.com/artist/leesungwoo File included -12 PBR…
Greetings ladies and gentlemen. This months low poly challenge, for those who might accept it, is to make a fully converting Transformer. With the new Transormers film just around the corner, this should provide your portfolio with something topical. The rules are these: no more than 500 triangles per entry. 1x 128 texture…
Post what you'd like to do next month, remember to vote by re-posting the picture of the concept you vote for. Anyone can vote even if you are not in the challenge. Add concepts you like too! If I change the result I will pick one of the highest voted, I probably won't but if I do for whatever reason you have fair warning.…