Starting off 2021 this weekend beginning work on this guy, sort of as a love letter to Top-down ARPGs. The story behind it goes back to the original gameplay trailer of Dark Souls 3. In the trailer you could see the character Highlord Wjolnir confront the player character: I was really struck by this like 3 second scene…
[ QUOTE ] I dont know why nobody mention this: It looks like she has a big bulge at the top of her head and the hair line is too low. Overall its a nice character. A side view would be nice. [/ QUOTE ] I second this, the hair line is completely ruining it for me right now, it's throwing off everything to the point that…
well I don't have a problem transferring skin weights, my point was that the rig/bones are identical in both files, so it would be nice if you could make the merged mesh with skin modifier use the bones in the file you are merging into, since the rig is identical. right now if you merge an identical rig/mesh with skin…
When you do something like animating stuff and rigging, its always a good idea to block it out and then rig it, to see how the parts work. I had a little project where I rigged some kind of spider bot, and I just made the highpoly of the legs and then the body, and THEN I rigged it and discovered that the parts didn't…
Well Ive noticed a few more changes in workflow than what youve mentioned but its not a big deal really. 1. much much less lighting in albedo (none if possible) so avoiding AO and gradients etc for realistic work, where before those were common for some people 2. albedo can dictate specular/reflective colour of metal in…
On my case i am trying to create a 3d model based on reference images i found on internet and later import the model to Houdini where i wanted to build effect on that model. Animating it (rigging) in this case is not mandatory, Main goal is to create Ogre face sculpt, add a bit skin hair and texture it and then export…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
We’re looking for a talented 3D Animator that can help us tackle a new project we have for 2018! Specifically, we're looking to get some animations done for some animals we have rigged. We also have some models that have yet to be rigged, so a skill in rigging is a plus. The animations should be quirky and engaging to…
Hello Everyone ! I am a 3D animation student and I am very exited to participate to this contest as it is my first ever. I decided to participate with this rig called Crocwarrior. Here is a pose I did to get my hands on it. The rig is pretty clean, the only thing I wont be able to do with it is open his mouth. Concept…
Yo. We've finally got a big desert rock! Lighting and colors are updated and closer to their final form. I did a lot of work on a rocky rubbley landscape material layer and didn't end up too happy with it. I'm going to try a plant litter layer next. I'm going to put some work into the rock material's albedo layer because…