Ok, few points here. #1. Uv seams are also limited to resolution in a way, the less resolution you have, the more noticable UV seams will be. This is why uv seams are always real noticable on lower mips. Again if the faces are so small they can barely be represented by pixels, you'll have issues. #2. Your uvs need to be…
I'm not going to lie, when I saw the side view, I thought the tubes were coming out of his ass and he was eating his own excrement. Though I suppose it wouldn't be that bad because I could just assume the tank on his back was filtering it and adding a pleasant raspberry taste. It's looking good, a few things stand out…
Hi A few things are standing out that you can fix up. Mostly posture and where some of your body parts are located. I know this is a stylized piece and the reference does not line up exactly, but you can get the idea. I'm putting up a quick image of your side view along with some reference, and some lines showing how the…
You're just weird, b1ll ;) I'm a huge critic of my own work. My personal work suffers from it, because I always back out. That's why I never finish any damn challenges, lol. At work it's a little different because I know I must finish, no matter what. There's some kind of switch that turns off after 5pm to where my…
I think you're on the right track, here are some suggestions: -The stomach area looks fine to me, altho you could move around those top edges to represent the ribcage. -Shoulders look too wide and i dont like how you posed the arms, the pose isnt very natural: keep in mind that it will be animated at some point, but if it…
Just thought I would make notice of this awesome opportunity. :D http://us.blizzard.com/en-us/company/careers/university-relations/contest.html "Blizzard Entertainment’s university relations and World of Warcraft development teams are proud to present the second annual Blizzard Student Art Contest! This year, we’re calling…
Awesome, Xoliul, your explanation about feeling the model out is somthing I can relate to. I also very much relate to dustins need to understand how somthing works from a logical stand point. I think both are good and critical to a good prop. Gotta use both sides of the brain. Everyone, Thanks for sharing, all the links…
Facebook is really good, I try to keep it mainly gaming related and some game art stuff there. For twitter I try to keep it more game art related both on my tweets and on the peeps that I follow. A good way to follow good people is to check which accounts your favorite artists or people you think you identity with follow…
I was talking about people like this, if you are a teacher of course you're going to be able to make good tutorials. http://www.turbosquid.com/3d-models/gto-judge-3d-model/632467 http://www.youtube.com/watch?feature=related&v=tc72cNLuoYo&feature=related or some of the indy iphone artists. if you skills are at a hire-able…
I think it's both. :poly104: There's an editorial in this month's Game Developer about this issue, Brandon Sheffield relates developer tech publication to the aims of Gamasutra and GDMag themselves. He mentioned Insomniac Games' Nocturnal Initiative. It's all code-related (no pretty pics) but it's a great example of…