While everything is looking good in general, the composition is really jumbled at the moment. --The first thing that I see is the large white-hot under lighting coming from below the train. With all of the haze/bloom going over the train, I hardly notice it at all in the first glance. The lights on the train are similar to…
I am working with modular pieces but avoided trimsheet this time, instead I am having my set of wooden beams with normal map and textures (all on the same atlas) + a couple of tilable textures! Sorry the lighting is pretty messed up so far I just realized.. I also slightly vertex painted the bottom vertices on the tilables…
I have been working on a problem all day. I have a very simple scene of a Medieval bench I'm working on and my shadows and renders are completely F%$#ed. In either Scanline or MR I'm having the same problems. Shadows are only showing on one side of objects correctly, and also picking up the color of the ground plane W/O…
Hey guys, This is my first WIP thread on here. I thought I'd like to focus my idea of a throne room as if it was a circus ring where the ringleader would sit on a fancy chair in the center, or at the edge of the ring, surrounded by circus and magical (alchemy, tarrot etc) paraphernalia. Been reading The Night Circus - E…
LIGHTING ARTIST AAA-CONSOLE GAME Contract Length: 6 months to start, up to 3 years Current Team:
5 of us, including the Lead Work Environment:
They will be working most closely with a “pod” of Level Designers and Meshers
(World Builders) to collaborate on the look for the levels they will be
responsible for Focus: This is…
Week 2 - End Apologies for the late update, i had a rather hectic weekend! this will hopefully bring everyone up to speed with where i was at on sunday (end of week 2). i spend much of the week tweaking and refining the torso shape, getting it to a place i was happy. i also spent a lot of time on the head. i'm not happy…
I can only imagine what your mix files must look like for the break dance, heh. You might find puppetShop limiting because it has 3 layers for its clips, the transition tool is really just a faked planted key and the clip management is a bit cumbersome. But you can't beat it for rig flexibility, need 50 arms, ok. Its also…
Hi, i'm experimenting with Unity's directional lights and there is one thing i cannot understand... I have a simple scene with one static object and one directional light. If i set the directional's light 'Baking' parameter to realtime, the quality of light is very good: However if i turn this to a baked light the quality…