Hey! Jason and I (and a mystery guest) are having a talk at Gnomon next week, which will also be streamed live, covering the role of an artist beyond just making pretty pictures for games, working with other departments, and thinking beyond the wacom pen.…
Hello! I am working on a Warframe helmet. I finished my high poly model in Z-Brush(4r7), then used Maya (2017) to Quad Draw new low poly topology. I cut and sewed all of my UVs how I want them and laid them out in a 2:1 space (2048x1024 is what I need). Then I squished them into the 1:1 square in the UV editor. The model…
Hello everyone I've run into quite a problem that I haven't been able to resolve so far. To put it simply I'm trying to make custom meshes for a new race in Skyrim (the old one, not the SE) and I've used Caliente's BodySlide to generate the starting meshes that I've modified for the race I want to add to the game. Thing is…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever competitive tower defense for PC, to be released in early 2017. It is the standalone successor to Legion TD, the hugely popular Warcraft III mod played by…
I´ve finished this model few months ago but i wanted to do an overhaul when i´ll upgrade my computer...and nowadays i have the same one so... At the beginning i was focused only in achieve as much detail as my pc can, but i ended using a quick lowpoly version and -Transfer Atributes-UV. This is why my wireframe is not…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
AlexCatMasterSupreme : Man thanks alot for taking some of your time to write the crit. I apreciated, I readed all of it and took notes of all of the problems you mentioned in my scene also thanks for your positive critcs Im very new at handpainting. The wierd light in the wall next to the stairs was caused by lonely light…
Thanks for all the resources guys. A lot of it is over my head, but I have tested some things out based on what I do understand. You were right, it seems like it doesn't matter how many colors (or how much complexity) a DXT1 file has. I imported a 24-bit 1024 TARGA black square and a 24-bit 1024 square full of multi-color…
Only the Robogirl was designed by me, most of that was spent figuring out what i was gonna do with it. either a hard surface High Poly render to show what i can do with it or optimize it for Unreal, i ended up going with the Unreal plan. Some design choices i went with i later regretted (i find the ironman chest core…
Hey friends, Here is my most recent render that I would like to present to you guys. First I've attached a couple final renders, following that you'll see some of my breakdown for this piece. ======= ======= Breakdown: This render was done in Arnold (Maya 2017), I started off with capturing one of my office buddies using…