Been a while since I've posted anything "finished" (I've discovered full-time work in the game industry will do that to you!), but I'm calling this done... still a lot of stuff I'd change but this will have to do since the deadline for the contest is in about 2 hours, heh. Thumbnail: Winning Pose: Beauty Shot:…
I don't know anything about code or how poorly it is implemented... all I know is that it works really well for topology specifically - better than anything else I've used to date. For what I'm getting out of it, that's all that really matters. Is 'Flow' the same tool that Henry has been developing in this thread?...…
Always fun to see people do fighting game characters. :) I must say though I am not super thrilled with your concept work so far. Most of the silhouette thumbnails, as well as the greyscale renderings are not really recognisable as Ibuki, nor do they seem to incorporate much of her design or otherwise invoke her character.…
Heya, dropped in from the WAYWO thread. Your design is really cool, and I'm loving your fabrics (both in the concept and in the sculpt!), but her face is lacking depth to the point of looking a little... dead. She could use a little love in that area! 'Paintover', with a Redline explaining what i did (Hope you don't…
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…
Hey fam! After having found awesome artists here for my last projects, I shall once again give it a shot to find a great artist here for my current endeavour: Building a great World Map / Level Select Map with a tileset. I will attach a few images to show you what I'm looking for: * The Super Mario World Map Remake - Style…
I hope it's not too late but you gotta fix her spine/pelvis! Here pelvis is currently super wide and it's position is too high. Her pelvis should be as wide as her shoulders ish.Once shrunk down you'll need to drop it lower so her spine isn't broken. Also you should work with a 16:9 ratio canvas because that is the ratio…
Maybe this is the look you were going for, but your female anatomy is off. The hips are absolutely massive, and the legs are too thick. Especially in comparison to her arms. There are ways to make her look muscular without going overboard size-wise. Reduce the size of those legs/hips, and give her some arm muscle! Her rear…
^Agreed. At first I thought her head was a lamp, but when I noticed she actually had a human head inside it seemed more like a torture device. Part of the problem is that I have no idea what's supposed to be going on with your design. Why is her right shoulder torn? Why does she have pipes in her stomach? Why does her…
Oh man, couldn't stop looking at pics of her... but found some nice profile shots for you. and again, if quickly compared to your model you can see a few things that need changing. She has a more upturned nose than you have given her, Her jaw is super bony and juts out so her neck shouldn't taper into it as gradually. Eyes…