Hello! I really thank you for answering this question I had. I did what you mentioned as you can see in this screenshot, I hardened the edges with "Mark Sharp" and instead of applying "Shade Smooth" I applied the "Shade auto smooth" (I saw it in a video that talked about hardening the edges). When doing this, the strange…
Assigning different materials to a game ready asset is generally only done in specific instances like setting up multiple tileables / material layering or if you need a part to have a certain shader applied (glass for example). For a standard prop though, you'd export out your game ready mesh with one material only. You…
Thats a not so good practice because of multiple reasons, even though it could possibly work in some rare cases, but it would usually lead to other artifacts. First of all, the shading of the lowpoly (vertex normals) is taken into account when the normal map is baked. This is why sometimes you see triangulation lines or…
My first job was at 38 studios... as a junior artist. Now I'm an environment artist here. While I ultimately settled here, when I was applying for work I applied for literaly every position I thought I was qualified for despite having only 1 shipped title. I heard back from companies offering me internships, junior…
man'o'mule: The fresnel term is really a 0-1 range based on the camera to surface normal dot product I think the math goes: (((LookDirection dot Surface normal ) *-1) +1) ^FresnelStrength Which, if applied to specularity or diffuse, makes pixels brighter the closer they are to being perpendicular to the camera's look…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Our Mission is to : Provide the most unique gaming experience the gaming world has to offer gamers.We are gamers just like most of you who love games just as much as you do. Here at Quantum Studios your feedback and suggestions matter to us, no suggestion is bad and no suggestion is overlooked. Relax, take a look around,…
We’re ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it…
Thanks for the reply. Hmm, Is that a little confusing? I can see some confusion happening there, especially after watch Blair Armitage's video, at least for me, although eventually i figured it out. Its just that Blair kept selecting the masks and frequently adjusting the "reflectance" value in gloss and spec and due to…
This. Absolutely. I am not trying to be negative, but your responses to the said critiques we rent very positive either. People like to give critiques to people who are patient, willing to accept the critique and apply it to the work. They don't want to type out a paragraph or more and do a paint over on someones work to…