Hi everybody, hope I'm not asking a repeated question here but basically I want to create a race track and the main thing I am confused over is how to tile a road texture that follows the roads path, curves and all. Anyway I found a tutorial which helped me a fair bit but I am just confused as to wether this is correct for…
Hey guys, Happy new year! I wanted to share with you my latest personal animation work (modeling, texturing, animating, rendering and compositing in fact) did in blender 4.0 while being father for the 1st time (1st month was pretty easy compared to what I thought it would be. Don't be surprised that the situation changed…
I can create these assets the simple way - modeling them as you said - with no problems. The thing is the game I'm creating these assets for requires very few polys for their models. A full rack of toys like the one in the image shouldn't go above 1,000 polys, and I'm sure that filling a rack like that, even with low-poly…
Greetings, Bit Fry, an independent game studio on the seacoast of New Hampshire, is looking to hire a freelance, hard-core graphics coder to work on custom shaders and custom rendering tricks within our current next-generation (PS4 and XB1) game production. Remote work is absolutely OK and in any time zone. We're happy to…
About the job: Will work closely with Art Director and Production Designer to develop
a stunning characters that captures the look and artistic style of the concept
art Maintain consistent style under the direction of the Art Director/
Production Designer or Creative Director and carry out revisions as required Be a…
Hello Polycount! I am now joining my first competition, as I see that I got myself a lot of spare time this summer. I want to say to everyone that they are doing a fantastic job. As a side note, I am doing this more to learn than anything else. But that does not exclude that I might try for a win. Worth noting is that I…
3 years or 3 titles actually is HR short hand for; "We don't want to train you, so on top of being a good artist, you'll need to know how to work under deadlines and with restrictions". I know it can seem like the man is trying to keep you down. But really it's your portfolio and what it contains that keeps you out, even…
Last time I did racing game AI, I used splines. Waypoints are ok in more linear environments (e.g streets), but you can get much more control over your vehicle path using splines, especially in a Wipeout style track that has a lot of curvature. The spline paths seldom changed during development; how the AI adjusted to try…
So, you're on a great track, but you definitely can do a lot to improve this. First, let's talk about the face. You've definitely got the right idea, but some of your forms and shapes are off. For a character like this, I would highly recommend you read through Hazardous' (Jon Troy Nickel) tutorials on the female face and…
All joking aside, it's quite interesting to note that no-ones mentioned the issues this potentially cause for minors (under 13's in particular) posting on forums and how, with the introduction of this kind of enforcement, it puts the identity of *minors* at risk - not to mention the whole thing about minors playing…