Hello everyone! My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and Modeling Maya — Modeling & Retopology Substance Painter — Texturing Real-time and game-ready workflows My main passion is bringing…
Been working on another animation! This time, it's a short scene with a character on crutches. I'm a little slow to posting the thread this time, but better late than never! First, I did his walk cycle: [ame=" https://www.youtube.com/watch?v=RcxRx2rH62c"]Walk W/ Crutches Animation (Test 02) - YouTube[/ame] I've already…
ok.. i haven't changed anything just yet.. but i am working on the rig.. but this is what i was saying about the difference between tangent and object space normals.. the visual look.. this was the question i was trying to ask initially.. what is the difference between them?.. and if one version is used over the other in…
Hi! I'm a 3D Modeler specializing in Low Poly assets and accessories. I just finished these Crystal Turquoise Wings and they are ready for your game. I work fast, keep my models optimized, and I'm looking for freelance opportunities. Here is a preview of my work in the image. * Payment: PayPal (USD) * Contact: Send me a…
hey.. been working on this for the past couple of days.. i'm almost done w/ the UV'ing, but I have some questions.. and first off.. this will be the first time i get on the normal map creation band wagon, so i need a little bit of incite as to how much geometry it will take on my low poly model, in order for my high res…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Original B/W art Original B/W art I'm like a kid with a new box of crayons. I forgot how much fun it is to color. Dispite exhaustive searching I can't find out who did the original B/W art I THINK* its Matt Wilson but I am not sure.