hey guys, does anybody know what's up with the BRDF and Unreal shaders in Mari? they have these really black edge highlights that don't look remotely correct. I'd like to use the software to author PBR textures but I'm not sure if I can rely on the shaders that ship with it i've attached a screenshot of the weird lighting
The stuff on the left is happening because you're getting light bleed from your lightmap UVs, or if you don't have a separate lightmap UV channel then your main UVs don't have enough padding. Not sure about the problems on the right, but it might be the same thing. Check out this tutorial by Stephen Jameson about how to…
1) A game played on your TV in a day-lit living room will need to be brighter than a game played on a PC in a dark room. It looks like they decided to balance the game more toward one than the other, probably because of the popularity of console gaming? I know I can turn down gamma/brightness to make the game darker and…
Did some more work on this today, added in a second directional light as I only had one previously which was linked to the BP_Sky_Sphere and was mimicing the sun at night so wasn't getting any light from it. The second one I've used to give the scene some moon light, also been playing a lot with the volumetric fog trying…
I agree, the harsh lighting (the shadows, actually) kills it and makes it look really really cg and bland. It's hard to really dig into the texturing work with that lighting. Edit: Played with levels and curves, check it out: Now that's probably too blown out (ie, not enough contrast), but I would try to coax some more…
Which engine are you putting your scene together in? If it's UE4 I'd recommend doing a lightmass bake with some bounce lighting so the lighting doesn't jump to pitch black, or a subtle skylight if you're doing the lighting dynamically. Right now its kind of strange looking how some of the props appear to be pitch black in…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Hi, New to MAYA but I would like to know if there is a way I can make my Right Click on my mouse rotate my perspective view like ALT Left Click does initially. And then when this is accomplished, I would like my ALT to do the function of the initial Right Click. I tried looking for it on the forums and online, couldnt find…
This afternoon I spent a while working on a lighting previewer. Then max spoiled it Im in max 8 I want to have a day cycle animation, where an ambient light turns from day to night and back over a few hundred frames. The ambient omni in the scene will change colour and strength, then I'll have a sun and maybe a moon on an…
you guys are both right about the lighting... the hard part for me has been my graphics card, which over contrasts everything while inside the editor... if you were to up the contrast and lower the brightness by 15 while viewing those pictures you'd have a pretty accurate view of how i've been looking at the map. That…