just an update to keep myself moving. I think i over-rendered the cloth with too many little wrinkles, going to move back towards bigger establishing folds so there is more definition and style. I think she needs a necklace, like a long cord with a pendant, and some asymmetrical socks like I sketched previously to break it…
hello. My name is Barnard and I am preparing to become a modeler in Korea. After searching for the answer, I arrived here. While modeling a Star Wars blaster, I encountered a problem with the scope mount. This is where the problem occurred. The cylinder shape is not sharp and distortion occurs near the protrusion. I racked…
I would like to express my gratitude for paying attention to the topic I created. And I want to apologize for such a late response. I am very pleased that a person with such a high level of skill took the time to consider my problem.
Thank you for answer! It is all set up like in your links, high perfomance everywhere, but it dont change anything in result, same +-20% load Edit: after reboot it start working for 100% of GPU! Thank you!!!)
I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). It's not immediate either; they take a while to show up and can be painted over, but they reappear regardless. Any idea what could be…
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Out of curiosity, I tried your method just to see how it works, and it performs quite well! So I'm going to follow yours instead. Thank you =) Now I'm trying to check if I can replicate the the procedural mask they talk in the min 21:28 https://dev.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques What I've…
Thanks a bunch for the feedback! Really glad you liked my presentation and the work I showcased. Your suggestion to explore different styles and moods is spot on, and I'm already brainstorming ideas for my next piece. Thinking of diving into different art styles from games like Valorant, Kingdom Hearts, Duskfade, or Ni no…
Hey everyone, I'd like to use this thread to document my progress in learning the Godot engine and hopefully make a small game as a side product. CONCEPT my idea is to make simple FPS shooter like old DOOM based in 15th century Bohemia. I would like to explore both 2D and 3D sides of Godot - 3D environment with 2D sprite…
Hi, I want to share with you my last project looking for some feedback for the textures and rendering before include it in my portfolio. Hope you like it :) This 3 were made in Marmoset And this ones in Unreal