Hi, I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images:
your weapons are top notch. Im sure u knew that already. haha Im so excited about the possibility of the game engine being release. I just wondering is it a fps engine like most game engines or different.
I am really loving this work. The textures have so much life to them even this elevator engine which isnt the most interesting of pieces looks spectacular. The game engine must be really cool! what engine is this anyway?
art, programming, engineers, engine - $27 per game for epic x number of copies sold, is a pretty good profit for the company . Especially since they own the engine mine actually cost $64 because i got the collectors edition.
Hello everyone What I have is my Landing Gears connected to my Vertical lift engines I am able to animate the Landing Gear retracting (going up and Down ). but I want the Vertical Lift Engine to rotate also.. But when I rotate and Animate the Engine from 0 degrees to 90 degrees the landing gears goes screwy how do I get my…
I just thought I should let you know: In the past two years I've been working on a FPS Engine. It is now possible to purchase a License for a little price. It's a simple single player game engine with a few unique FX and features for Win32 DX7 and later. You can try a Demo and check EULA, Screenies etc. at:…
Hello there, I have little experience with game engines so I have to ask, does this rule of "free instanced geometry" once a piece is loaded - work in every game engine?
BAMN! poses! finally an update with them :) heres some pose shots of the engineer along with detail shot. just something better to show than the boring a pose for my portfolio. any thoughts?
hey guys, here's something I've done recently - a welder replacement for Space Engineers :) it's just under 4k tris ... what do you think? Cheers, lashman