I'm helping to write a game engine for a club at school and we would like to "ship" our engine with some basic all around useful content that a developer might be able to use. If you have a model that you would like to donate send me a link in PM or via email.
WANTED Unreal Engine 4 artists. We are in development of our first video game. The assets that we are producing will be needed to be integrated into Unreal Engine 4. For further infos, Please contact me at alessia@underdogs.ee ONLY IF SERIOUSLY INTERESTED. Thanks for the attention!
My bet is that this render engine uses float variables to represent colors, instead of 8 bit unsigned integers. Another possibility is that the depth buffer uses floats for better depth decisions. Perhaps it would help if you tell us more about this render engine. Is it a hardware render engine (GPU) or a software render…
Can't really say without knowing the engine. It could be as simple as simply changing the screen mode initialization from 8 to 16, 24 or 32 bpps. This would probably work if it were using DirectDraw or some other DiredtX module for graphics. Of course, this would break any palette tricks instantly. On the other hand some…
Hey everyone. Hopefully i'm posting in the correct place. So i have an idea for creating a video game that i want to pursue. I'm not going to post details on game, but i'd like to make it somewhat older n64 titles (like super mario 64/Conkers Bad Fur Day). So my first question is.. 1. Do i create foliage inside of maya and…
Hi Polycount, I'm a student from the UK studying Games Design and was wondering if any of you could fill out a quick survey for a paper i'm writing on Game Engine choices in the modern day. https://www.surveymonkey.com/s/BWVLK96 The idea of this survey is to discover what most developers or general users of game engines…
Hey guys, I have a question concerning the use of IOR on games. We know that one of the key points on making a believable material is adjusting the IOR value, specially when talking about metal and glass. I know that there are ways to change the IOR value of your metal on engines like UE4 and unity, but my questions is: Is…
Engine: http://www.high-voltage.com/technology.htm The Conduit: http://wii.ign.com/objects/142/14248157.html Grinder: http://wii.ign.com/objects/143/14352829.html Anyone working with this engine care to share some specs on character/environment limitations? I'm guessing similar to xbox specs?
that ofusion stopped upgrading should be a hint towards the task being too complex to do in the long run / be worthwhile. the main issue is synching the data max has with the engine's representation of models... very tricky, as games typically don't expect topology changes to models. if you question your own skills as not…
I've created a seamless asset however in engine it presents seams. I had this issue a while ago on a different model, but fixed it through rebaking and re-importing (no additional light maps). I've used this same process but the seam persists in engine. Any ideas? UE4 3dsmax Marmoset