Hey man this is looking pretty good visually, but I'm concerned about how you're spending your tris. Regardless of your triangle budget, there is no excuse for inefficient modelling. The table you have is a whopping 40k triangles, which is pretty overkill for such an asset. However I'm concerned more about the difference…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] So, I've recently been designing a small close quarters level, suitable for small team play and neutral Capture the Flag. The Level is very symmetrical, and features automatic doors, elevated platforms and…
Procedural level design using Unreal Engine 4 and Houdini Engine. The level is generated automatically depending on length and width and another 6 parameters. So that there are no intersections of objects or holes in the level. To generate this level I used Houdini Engine. Plugin (HDA) runs perfectly on Unreal versions…
Hey guys, so one of my Icas for uni is to create a level design document and map etc. Ive had a little hunt around for some articles on the subject matter mainly on gamasutra but most of them keep to GAME design and not overall level. So this thread is for anyone interested in making there own levels and of course to help…
Hi there! I’m Mario like Super Mario. I’m passionate about 3D art and am an Environment artist and Lead Instructor at M3DS Academy, where we help aspiring artists learn everything they need to know to start working as 3D Artists. It’s great to meet you! Out of curiosity, have you learned 3D before? Or are you just starting…
Location: Redwood City, CA Crystal Dynamics is seeking outstanding Level Designers who have a passion for creating high quality AAA games and have strength and experience in both level layout and scripting. The ideal Puzzle Level Designer will have expertise in crafting challenging and innovative action-adventure style…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
On Overgrowth work is being conducted in passes, first comes a gameplay pass, followed by a couple of art passes. When artists like myself inevitably screw up something game play related, then sometimes it is necessary for a level designer to step in and asses the damage, which is is followed by a second game-play pass. We…