Hi, I'm just trying to create a blinn material in which it has the attached 2D texture. I got some mel line but it seems like they are not connecting to the blinn material. Here is the command so far string $myBlinn = `shadingNode -asShader blinn`;hyperShade -assign $myBlinn;string $selection[] = `ls…
I am new to 3dsmax and am working on the high poly spaceship tutorial. The problem I have is that when I select one vertex it automatically selects the middle vertex as well. When I turn off symmetry it doesn't do this so I know it has something to do with that. I followed the tutorial correctly and re watched the part…
So I have Maya 2015 and in object mode dragging over objects does nothing. Vertex and faces dragging works but object mode nope. If the object is selected by clicking on it and then I try and drag over it it deselects but if it isn't selected it doesn't get selected. It's as if dragging doesn't think i'm dragging over an…
Ryno, Since Max 5 there is plus and minus buttons to expand and shrink selections. They are on the bottom toolbar under Selection Modes. It's also in the Unwrap rollout called Selection Parameters.
Nice eh? In max 9 I used to use a Poly Select in the middle, just to stop the SO selection. Was that the idea for the sandwich, to prevent the Symmetry from seeing the selection?
you can RMB on the material that is assigned to the faces you want to isolate, select objects with material, convert selection to UVs, then create a view set out of your selection
Convert the polygon selection to vertex selection (ctrl-click on the vertex subobject icon under the Selection header) and move them in Local coordsys (without using normal constraint).
When I'm using the Unwrap UVW modifier, I'd like to select by object element but you can only select by vertex,edge,face. I'm not talking about UV elements, but the elements on the object. Like how you can select by element on edit poly modifier. I can do this but it's a several step process: * Collapse Unwrap UVW modifier…