Hey guys, me for one like to customize my UI to fit my need and as 'minimal' as possible. For instance, there is no necessary tools on Max's status panel that I really need to be on the whole time except the transform type-in. Yes I can use shortcut F12 to bring up the floater dialog, but honestly it looks ugly to have…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
This is a character i did recently, it around two weeks on and off. its under 2500 tris. iv had a lot of good crits from other forms so i thought id come get some fresh ones Jody
Hi, I've been working on this tank for a few weeks now and I've been posting some work in progress. I finally finished it. It is 48, 278 Tris. I used Maya, Zbrush, xNormal, the Quixel Suite and Unreal 4. It took way longer to complete than I was expecting though. Comments and critiques welcome. Also thanks to everyone who…
Hi, I'm looking to get into sculpting irl. I'm thinking about this: [ame="https://www.amazon.com/Sculpey-Super-Sculpturing-Compound-Beige/dp/B0026C1T8C"]Amazon.com: Sculpey Super Sculpturing Compound 1 lb. box, Beige[/ame] Good buy?
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
I wanted to find out if anyone knows how using this modifier in 3dsmax can be achieved in Blender. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095 Thanks.