Hi. I'm going to use this thread as a compilation of my past works and current projects; the end goal being a worthy portfolio. Here are some past works you might have seen before: TOZ-120 Shotgun (Old thread) (Uncompressed) Scimitar (Uncompressed) Rapier (Uncompressed) VSS Vintorez (Old thread) (Uncompressed) And my…
Unity Asset Store: https://assetstore.unity.com/packages/3d/props/industrial/scifi-crates-pack-1-109482 14 High-quality crates with PBR materials. Ideal for 1st / 3rd person games. Texture Resolutions: 2048x2048 Materials: Standard Vertex Count: 32 to 836 LODs: No Number of Meshes: 42 model WIP on…
I have an object in my scene, when activated the polycounter under "count polygons" i get 837 But when i activate the "count triangles" it goes up to 1430, and i have about 4 visible triangles on my object What is the best way to know the exact number of "faces" in Max ? i don't really care if its tris or polyquads but…
Hey, On these two below posts, i can't see images from them despite other people having no problems. They seem to use the same free.fr domain - I've tried firwall off/antivirus off/ and 3 different browsers (chrome, firefox, ie) yet they still don't load whilst at the same time others have no problem. Any knowledge if this…
Hey guys, I haven't posted too much on these boards for critique, but there's no better time than now. I'm doing this model based off a concept for a Garage Games internship position. I REALLY hope to get this as this is my first real chance to get a scratch in the industry. Currently the model rests at 837 tris, and I…
a hotel here in Dallas has taken in 30 families and the future wife and are donating bags of clothing to them tonite if anyone is interested, they are actually doing a free garage sale at the hotel for the residents of LA and MS, everything is free for them, they are just asking for donations. here is the info for anyone…
The starting 10 characters for my game, all characters designed by me! https://www.facebook.com/video.php?v=837280972951391&set=vb.630976490248508&type=3&theater
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
I modelled this 1980s Apple Macintosh. Made in blender and originally rendered with EEVEE using a custom stepped lighting setup in the shaders. EEVEE doesn’t support texture baking, so I had to be creative in order to capture the textures for upload to sketchfab.…
3D Game-Ready Environment In Unreal Engine 4 Learn on https://www.wingfox.com/c/8391_2670_3560 You will learn how to create a game-ready environment from scratch. The tutor will go through the entire process of making an environment for you to show off on your portfolio to demonstrate you can create an environment for…