https://www.rankandfile.ca/video-game-working-conditions/?fbclid=IwAR1oXZ7hVCJVQXzhX4p1tvN7MI7YgF9ZnHwgb1_lyKTAb22x-dXByk063aQ This article details how many 3rd party contract and on call workers (QA/art/localisation and art) are having to risk their lives to meet 1st party deadlines because they are considered a liability…
Hey man good start. I really like what you have so far. just some advice. Could you clarify what were seeing in each of you WIP updates? like 1st pass texture on barrels or crates. 1st pass block out of prop. It would help us give you better feedback :) (IMO)
MaD - thanx! I knew it was gonna be something retardly easy! lol. 16bit - thanx! :D dtschutz - Well, this is obviously my not 1st low poly. However, it is the 1st one that has been the easiest as far as building it and trying since now i have a more understanding of wtf is going on. I actually wanna put this as a gun in…
Hi all, this is my 1st post, be gentle. This is a scene of 2 lego characters building a wall, rendered with a mental ray sun in max. I tried it 1st with radiosity but liked how they looked more plastic in mental ray. Comment and criticism welcome. Also if anyone has suggestions for other lego scenes they'd like to see…
Hey was sup. This is my 1st post on this site and I was hoping for some good critiques for my work and I heard this was the site to go for that.I am about to graduate in Game Art & Design and I'm getting my portfolio pieces finished up. So here is the 1st of more to come. This is my M1 Garand. I made it in Maya. It has a…
Great breakdowns, PAnick! Did the 3rd person weapons have their own separate bakes from the 1st person versions? If so, did you have to texture them twice by hand? Or did you use something like Substance Designer/dDo to automate the process? Also, would a lower LOD from the 1st person version have sufficed for 3rd person?…
Update: Wire smoothing group on (no meshsmooth) Next, i plan to sculpt this model to add more details to make a normal map, never use zbrush/ Mudbox before so it'll be my 1st practice. What's the general workflow for this process?? do i need to unwrap my model 1st then export to zbrush? or i just sculpt & model a lower…
I've also just added some work from a Game Level we had to do in the last 6 weeks My texturing Technique really improved over the course of this Assignment so it was worth it, Also I was quite happy with how most of my Assets turned out, mainly there textures…
Hahaha ace, im gonna love it when I move to the poor US I`l probaly take a detour to Canada 1st it seems, cheers Malcolm 'oh yeah, you wanna examine my tool eh?! I'm calling HR!'. Daz, thats a bloody shame ^^ I think il probaly end up being sued sometime or other if I move the US 1st ;(