Sup' Polycount, after falling in love with the Hitman games and Agent 47 as a character some time ago I decided to make a fanart of him, so I thought about showing it to you: Hope you like it. You can see the wireframe and more in my artstation https://www.artstation.com/artwork/XBDlVl
I have baked a normal map to an object with one smoothing group. The low poly looks very smooth with the normal map, but when I bump up specularity, triangles start to become apparent on its surface. How to get rid of them? Screenshot in attachment. Wireframe Added.
Unreal Scene View: Wireframe: Material: Im trying to stag decals. But as you see sometimes the vent is shown, sometimes not and sometimes a bit. I want to stag 3 decals the plate, the circle and the vent. But as you see in the middle the vent is not shown. Could someone please help me?
don't trust zbrush wireframe rendering too much, you can check if its actually double geo by setting your move brush to topological and moving that part around. does something else pop out or not? if not, its just the way zbrush renders it.
yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
Yeah it was a bit ambiguous haha, but thanks for the comment! Mostly for portfolio render's and model selling I'd say, I'd probably add more views and turnarounds, some wireframes but I was just curious as to how other people might set up their shots and renders.
thank you! There is last one in at the end of presentation at artstation that shows the wireframe. But made some screenshots for you. Here you go. Might be too dense for a low poly model. Im not aware of how modern studios make weapons. This one is 14k tris.
Thanks @Clarencezer and @leleleo Thanks @Brian "Panda" Choi for the feedback :smile: , will defiantly be adding more tubes and wiring. Here is the wireframe for the model and some more renders to show the back of the model. There more more shots on my Artstation :smile: https://www.artstation.com/tom_rogers
So. Making progress. Slowly but surely. Done with the low poly. Maps have been baked. Just need to clean up a few spots. Then on to texturing. And the wireframe. Also. I'd love any more feedback you might have. Would really appreciate it.
After seeing the concept for that ship in the lowpoly thread thread a few days back I tried to make an ship my self, if it's not to much trouble, can I see a larger view of the wireframes, particularly the wings? Wings always give me a hard time.