!!!WALL OF TEXT ALERT!!! A bit of rambling here, just felt i had to get this out there. As many of you may have noticed (or not…) I’ve had somewhat of a growth spurt artistically, skilfully… motivationally over the last few months. I’d like to talk about it with you guys. I’d like to tell you what’s been going on inside my…
UVPadder GIMP Filter Automatically generate padding for UV islands! Win32 Binary Download: http://www.mediafire.com/?i7d128nobj898k5 You may need to put this DLL alongside it: http://www.mediafire.com/?3yjj8ocv97wm35h Latest Linux source code:#include <stdlib.h>#include <string.h>#include static void query( void );static…
Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
Let's take a look at this list. Yeah I can totally see how this was affected by pirates. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio, Totally the fault of piracy. "A source told GameSpot that the Chicago-based studio's collapse…
Again, I've pulled these from various places and find them useful. All credit goes to OPs. Right click on the snap icon for settings dialog, right click on any transform icon for the transform-type-in dialog, right click of any of the time-modifying icons (e.g. Play) for settings. Projecting a spline onto a mesh: Create a…
I went thru the programmer email-list threads I've saved about DXT. I know it's a lot of reading, but there's some really good info, might help your doc. Also answers some of the questions that have been asked... "Most textures used in games seem to fall in roughly four categories: 1. Textures with a lot of relatively…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
I had the opportunity to attend the IGDA Leadership Forum last week, and had the opportunity to listen to a lot of industry veterans talk about what it takes to be a leader, and their experience in the workplace. From my notes i came up with this. I am still expanding some of the ideas, but i thought it would be…
FYI My longest post on PC ever. Sorry in advance - OP I hope theres something useful in this for you. Im back in your thread and giving you my morning before breakfast is my way of saying ' I care '. Usually between 1 - 5 NEW students, per day come to me for random pieces of advice. Some from here @ PC , some from…
Subdivision modeling: block outs and incremental progression. Drawing is a creative process that most people encounter quite early on so it's often appealing to try and draw parallels between the initial rough sketch used to develop a finished drawing and the block out mesh used to develop a finished model. Taking this…