I've been using SP2.5 for ages now... and just recently it's turned around to me and started messing with my baking... I'm getting this issue when I bake my normal maps on hard edges it's almost like my UV islands weren't split... or to better explain it if I bake a simple cube, all my edges come out looking like Average…
Awesome work dude. I hope that we start seeing better tools to help artists do this kind of thing so you don't need to be half a programmer to get good art with low texture usage. The problems you're getting with TC_NormalMap aren't because of co-compression, it's because TC_NormalMap isn't a compression setting but a…
It's fair bit of a hassle to sim in Unity and bake out to FBX. You need Recorder and FBX Exporter packages in the project add rigidbody and joint components in unity for Simulation, then record the sim to an animation clip; apply the recorded clip back to the character and then export the character as an FBX animation.…
For the UV, at least on UE4, there's a solution (I can't check if it works, because I don't have UE4) https://forums.unrealengine.com/showthread.php?1861-Tutorial-How-to-proper-export-a-FBX-scene-from-Cinema-4D-to-U4-with-2-UV-channels I don't like the UV tools too, but I'd like to see if with this:…
Auto High Poly (maya 2016 EXT 2 ONLY!) Hi everyone! So after a loong time of messing around with mel I've finally gotten the time to put this together to share with the community! Just take my script and make it a button on your shelf! After that the rest is easy, just follow the instructions below (animated gif!). Notes:…
Hey guys, would you be so king as to look over this, more for the flow and layout than anything else. I still have a long way to go before its filled with yummyness, so most of the stuff in there is subject to change/finishing....but i wanted to get a start on building this site.....its a blogger hack! :) I actually…
These are mostly general lighting questions that can apply to most engines, but since I'm working in Unity, I'll post here: 1. For all my assets, Ive just set them to generate lightmaps. After I bake, I get an error stating that 2000+ items have overlapping UVs. Though the bake looks fine. Do I need to worry about making…
this is more of a for fun, "see if we can do it" project. the group is all students, and we just thought it'd be cool to try it out. My reasoning behind choosing the construction set to Morrowind/oblivion is because there are a lot of mod's already created for oblivion so I didn't think it would be too difficult to figure…
Aahh ok, I get it now. Haha I would have assumed unreal had a material type that let you do that, i see now what you mean about the decal thing being more technical than it seems. But yeah, thanks a lot for building that set-up, I intend to play around with it in the next few days.
I completely agree with rollin. It's a waste of resources if you choose one over the other and it makes you're pipeline a bit of a nightmare if you see them as opposing factions rather than as part of a possible solution. I'm mostly going to talk about faces, because that's my point of reference but it applies a lot of…